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Re: Materials management
Posted: Fri Oct 21, 2011 6:01 pm
by niuq.cam
Hello Bepeg4d,
what is the maximum number of nodes allowed in octane ?
Re: Materials management
Posted: Sat Oct 22, 2011 6:09 am
by bepeg4d
Hi, I never hear of a number of node limitation
But there is a cuda limitation regarding the number of texture allowed, see here:
http://www.refractivesoftware.com/forum ... mit#p61570
ciao beppe
Re: Materials management
Posted: Sat Oct 22, 2011 8:04 am
by matej
There is a
node depth limitation, I just forgot the number (something line 10, 11). So if you mix two textures something like 10, 11 times it won't produce the correct result anymore.
EDIT:
Here is the correct exlanation
Re: Materials management
Posted: Sun Oct 23, 2011 9:15 pm
by Mackraft
Good demonstration.
Thank you.
Re: Materials management
Posted: Sat Dec 31, 2011 11:24 am
by niuq.cam
niuq.cam wrote:
Sometimes or very often, the nodes intersect
I put them in order and i close Octane
Perhaps, i add a new material and...

and everything is a new mixed...
(only the threads, i mean, the nodes are correct)
Niuq. Cam.
bepeg4d wrote:In general, this thing happen if you don't connect all the slots of the mash-node to a macro-node o a material-node, the gap creates the crap

try to fill all the slots and when you export with a new material, create and connect the new macro-node and save

ciao beppe
The reason is that if an object is hidden or deleted, the threads intersect. See pic 2.
If the objet was hidden and reappear, eveything remain in order.
Its clear with the cone. See pic 3.
This functionning well
because of the tip of bepeg4d.
"I usually create a single poly object far away or under the ground plane and i duplicate it for the numbers of materials in the scene and assign one material per poly. in this way there is always all the materials in the scene also if you hide one o more object during the animation."
If not.
the nodes are removed purely and never get back. (but are not deleted

) See pic 4.
This is for c4d users.
Hope will help you.
Niuq.
Re: Materials management
Posted: Sat Dec 31, 2011 1:37 pm
by Proupin
I don't know what's the topic, but these screen captures prove the node system needs a serious redesign. It looks pretty with four or five nodes, it stinks on more complex scenes.
Re: Materials management
Posted: Mon Jan 02, 2012 7:41 am
by matej
And I thought I have a mess in the graph editor..
GE needs a lot of workflow improvements (requests for it are all over the forums) and should be the next thing RS starts to work on.
Re: Materials management
Posted: Wed Jan 04, 2012 7:41 pm
by niuq.cam
"The reason is that if an object is hidden or deleted, the threads intersect. See pic 2."
Another reason is if you assign an existant mat to a new object.
Nodes doesnt like changes...
Niuq.
Re: Materials management
Posted: Tue Jan 17, 2012 6:51 pm
by niuq.cam
Hello,
What is the maximum amount of materials allowed in Octane ? Horizontally.
Thank you.
Niuq.