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Re: refraction in wrong direction in octane?

Posted: Fri Oct 07, 2011 11:11 am
by andi
Yeah the main problem at the moment is for those scenes you need very small light sources, best would be laser light :)
But with the actual render engine (searching the tiny lightsource from the camera) it takes a lot of samples to get even lit objects. Its a bit better with pmc, so I made this experiment.
But with the coming bidirectional render engine it should be a lot faster.

I'm eagerly waiting for it.
And please please please Octane developer team give us laser light!!!!
:)

But probably I'm the only one who wants a laser ;_(


ps: @Steveps3 did it work, could you render the scene I attached?

Re: refraction in wrong direction in octane?

Posted: Fri Oct 07, 2011 12:45 pm
by ycarry

Re: refraction in wrong direction in octane?

Posted: Fri Oct 07, 2011 3:12 pm
by andi
Thanks ycarry, good post from roeland. I should have read it before I opened this thread.
He attached an obj and an mtl file. Can someone tell me how I can open this in octane? I mean I can import the obj file but how can I use the mtl file with it?

update: got it, seems that something went wrong with extracting the zip i guess

Re: refraction in wrong direction in octane?

Posted: Fri Oct 07, 2011 3:15 pm
by ycarry
Let Octane use mtl, its the material description linked with an(y) obj file.

Edit: Oops I always type mlt instead mtl... :oops:
In mtl file you have materials for scene:
'light' (diffuse, you need to edit blackbody as you want),
'prism' (specular, you need to lower the index and play with dispersion)
'slit' and 'plane'. Note to lower environement...

Re: refraction in wrong direction in octane?

Posted: Fri Oct 07, 2011 4:21 pm
by andi
yeah, thanks ycarry i figured it out. At first I just got the mesh in the node editor with only one connection. It seemed like octane did not import the information from the mtl file. Second time I loaded it everything was there.