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Re: Little houses group

Posted: Fri Oct 14, 2011 9:33 am
by Refracty
good progress

Re: Little houses group

Posted: Fri Oct 14, 2011 9:56 am
by Daniel79
telemmaite wrote:Very nice result. So how did you do the hedges? Intersecting planes with some leaves scattered?
I just copied a portion of hedge a series of times, then I rotated each copy by center in random mode.
Refracty wrote:good progress
Thanks a lot

Re: Little houses group

Posted: Fri Oct 14, 2011 10:05 am
by Refracty
So did you only use Rhino with Clip Planes plus Geometrie?
Very good result.

Re: Little houses group

Posted: Fri Oct 14, 2011 10:40 am
by Daniel79
maybe I explained bad.
I modeled a hedges (a series of random surfaces that simulate the leaves), after I copied this block as many times as I needed ...

Re: Little houses group

Posted: Fri Oct 14, 2011 12:22 pm
by telemmaite
This seems like a lot of geometry for octane to handle without instancing how much vram it took?

Re: Little houses group

Posted: Fri Oct 14, 2011 12:57 pm
by Daniel79
if I remember correctly, 800MB (2500000 triangles +or-)... Keep in mind that in addition to the hedges there were also the roof tiles and the trees.
I have nividia gtx 560ti 2gb and render at full resolution took 2 hours for 1000 samples.