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Re: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled

Posted: Wed Jul 08, 2026 12:03 pm
by paride4331

Re: 3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled

Posted: Wed Jul 08, 2026 5:19 pm
by HenrikBC
Hi Paride4331

Thanks - I can confirm that the playback rate for RGB Image Sequence now works in the demo.

But, the Start frame still doesn't work as expected: Try setting the start frame (in the RGB Image map) to 400 on a 500 frame sequence (or any number above 0), with loop enabled in the RGB Image map. In the demo version, the map will not update before hitting the start frame entered and onwards. What it should do is to anchor the image sequence to the start frame AND loop the image sequence in both directions.