Re: X-Particles motion blur crash
Posted: Wed Apr 02, 2025 11:19 am
Thanks Beppe,
Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 minute per frame.
Is there a roadmap for optimized support for particle groups and motion blur and support for Cinema4D's new particle system?
Best regards,
Denis
Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 minute per frame.
Is there a roadmap for optimized support for particle groups and motion blur and support for Cinema4D's new particle system?
Best regards,
Denis