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Re: X-Particles motion blur crash

Posted: Wed Apr 02, 2025 11:19 am
by dasmodular
Thanks Beppe,

Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 minute per frame.

Is there a roadmap for optimized support for particle groups and motion blur and support for Cinema4D's new particle system?

Best regards,
Denis

Re: X-Particles motion blur crash

Posted: Fri May 23, 2025 9:22 am
by dasmodular
I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis

Re: X-Particles motion blur crash

Posted: Fri May 23, 2025 9:24 am
by dasmodular
I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis