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Re: OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02
Posted: Wed Mar 05, 2025 10:27 am
by paride4331
Hi coilbook,
The developers are looking into this issue that occurs.
Regards
Paride
Re: OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02
Posted: Thu Mar 13, 2025 4:04 pm
by coilbook
Hi Paride,
Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.
More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
Re: OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02
Posted: Mon Mar 17, 2025 12:22 pm
by paride4331
coilbook wrote:Hi Paride,
Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.
More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
Hi coilbook,
Could you share the scene (im DM if you want) where you encounter this issue?
Regards
Paride
Re: OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02
Posted: Thu Mar 20, 2025 6:10 pm
by coilbook
Hi. We get this error once a day and 3ds max must be restarted. Internet is always on.