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Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Wed Oct 30, 2024 3:54 pm
by remKa
I did the clean installation of the most recent drivers with no luck, still a lot of crashes, I had to get back to the 15.08, a coworker of mine get the same issue.

It happens with scenes around 4 million polygons, a lot of caustics/refraction materials and photon tracing kernel.

I didn't change any settings between 15.08 and 15.10

Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Thu Oct 31, 2024 9:40 am
by paride4331
Hi remKa,
Could you try using the Nvidia drivers 552.22 Studio? Just make sure to perform a clean uninstall of the existing drivers first.
Regards
Paride

Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Fri Nov 01, 2024 3:19 am
by coilbook
Hi Paride,

For some reason octane is not rendering 3ds max native hair and fur as instances. If you go from 10k hairs to 300k vram usage goes up by 3gb. In itoo I can scatter millions of items with almost no vram increase. Can this be fixed?
Thank you

Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Tue Dec 03, 2024 10:48 am
by truerender
Bug with the medium absorption inside the glass:

Octane 2023.1.3:
Снимок экрана 2024-12-03 в 13.19.03.png


Octane 2024.1.0:
Снимок экрана 2024-12-03 в 13.40.17.png
Octane 2024.1.0 - same object outside glass:
Снимок экрана 2024-12-03 в 13.42.09.png
Ray epsilon 0.02 but lower not work - the same result

Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Mon Dec 09, 2024 1:56 pm
by paride4331
Hi truerender,
Could you kindly share the scene where you are encountering the issue you're reporting?
3ds MAx > File > archive
Regards
Paride

Re: OctaneRender® for 3ds max® v2024.1 - 15.10

Posted: Tue Dec 10, 2024 9:17 am
by truerender
Here it is