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Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Wed Oct 16, 2024 5:08 pm
by lavrenovlad
Universal light behaves weird in this version too. I put intensity value of 20 000 it seems normal after IPR reload, then if I touch the slider again slightly it becomes overexposed until I reload IPR again and some other bugs, may be related to IPR not updating something properly and not related to the universal light itself

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Thu Oct 17, 2024 9:19 am
by ricky_otoy
Thanks for the reports, ok so yeah we did fix an issue after ROP export then closing IPR now. I hope this is tied to your ROP render exit crash issue. (fingers-crossed!)
Also, the over-bright jumps on with the light while adjusting was fixed for the next build too. (I assume it is the same issue you are talking about)

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Fri Oct 18, 2024 1:07 am
by lavrenovlad
Tbh I think it might be IPR updating issue, since lights are materials and they just don't update correctly.
BTW don't forget about the issue with the IPR that is still around, when opening a project and choosing a ROP in ROPs menu straight away in the IPR causes an error. Need to start the IPR first by clicking the "play" icon and then I can choose from the list of ROPs and can switch between them without an error.

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Fri Oct 18, 2024 7:14 am
by ricky_otoy
lavrenovlad wrote: BTW don't forget about the issue with the IPR that is still around, when opening a project and choosing a ROP in ROPs menu straight away in the IPR causes an error. Need to start the IPR first by clicking the "play" icon and then I can choose from the list of ROPs and can switch between them without an error.
It has been logged, I can't say if we will fix that check for the coming build or not but will get sorted :) thanks for the reminder!

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Thu Oct 24, 2024 12:56 pm
by lavrenovlad
There is a bug with "Composite Texture" node that has been around for trillion years. Multiple inputs get messed up when I open the file again, need to disconnect and re-arrange them again..
I reported it a while ago

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Thu Oct 24, 2024 4:55 pm
by ricky_otoy
We unfortunately reintroduced this bug recently, we are aware and hopefully will squash it soon!

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Thu Oct 24, 2024 5:03 pm
by lavrenovlad
Haha, alright, good to know

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Fri Oct 25, 2024 3:02 pm
by lavrenovlad
Any plans in the near future to add auto IPR refresh when new models added for example? It works pretty well in Redshift and Renderman

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Fri Oct 25, 2024 3:40 pm
by ricky_otoy
lavrenovlad wrote:Any plans in the near future to add auto IPR refresh when new models added for example? It works pretty well in Redshift and Renderman
Some IPR update 'updates' will be in the next build, including update on adding new item. :)

Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)

Posted: Fri Oct 25, 2024 4:45 pm
by lavrenovlad
BIG! Can't wait