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Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Fri Nov 17, 2023 10:24 am
by Rik
Just out of interest Paride, what was wrong with the HDR environment and camera settings?

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Sat Nov 18, 2023 4:49 pm
by Templas
Hi guys, thanks for fixing the bugs and for your work :)
I wanted to know if there is a possibility to make the "Analytic light" light source invisible.

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Mon Nov 20, 2023 11:54 am
by paride4331
Rik wrote:Just out of interest Paride, what was wrong with the HDR environment and camera settings?
Hi Rik,
He used a cylindrical projection.
Regards
Paride

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Tue Nov 21, 2023 9:33 pm
by merid888
Hello Parid, wich will be the correct settings with Hdri ? Becouse if I don't use cilindral option in the scene appear two times the sun and affect the result of my scene, can you tell the correct setting ? and the option when i use Linea off I remember this setting with this option, not Srgb or I am wrong ? Please, correct me if I am wrong, thank you for you comment.

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Wed Nov 22, 2023 9:37 am
by paride4331
merid888 wrote:Hello Parid, wich will be the correct settings with Hdri ? Becouse if I don't use cilindral option in the scene appear two times the sun and affect the result of my scene, can you tell the correct setting ? and the option when i use Linea off I remember this setting with this option, not Srgb or I am wrong ? Please, correct me if I am wrong, thank you for you comment.
Hi meris888,
However, the issue you're referring to doesn't stem from the projection but rather from the incorrect setting of the environment. Take a look here:
viewtopic.php?f=27&t=78198&p=403275&hil ... nt#p403275
Regards
Paride

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Thu Nov 23, 2023 11:30 am
by paride4331
Templas wrote:Hi guys, thanks for fixing the bugs and for your work :)
I wanted to know if there is a possibility to make the "Analytic light" light source invisible.
Hi Templas,
It will be resolved in the next release.
Regards
Paride

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Fri Nov 24, 2023 3:35 am
by merid888
Hello Parid, this what I talk about two sun's, if I put Cilindrical option in Projection only appear one sun and the illumation is correct, but if I don't put Cilindrical into Projection in my render appear 2 suns and I have problem with illumination.

Add picture like reference.

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Fri Nov 24, 2023 11:52 am
by ramone163
1) When trying to change Volume Ramp, the preview does not update.
2) Position 1.0 of "green arrow" in Volume Ramp moves arrow outside of gradient tab.
3) It would be great to be able to open the gradient ramp in a new window and scale it. It's really hard to pick out those big arrow triangles when they're standing quite close together.

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Fri Nov 24, 2023 12:36 pm
by ramone163
Volume Medium material -> Schlick scattering direction: missing "sun direction" parameter.

Re: OctaneRender® for 3ds max® v2023.1 - 14.05

Posted: Mon Nov 27, 2023 3:50 am
by neonZorglub
ramone163 wrote:1) When trying to change Volume Ramp, the preview does not update.
2) Position 1.0 of "green arrow" in Volume Ramp moves arrow outside of gradient tab.
3) It would be great to be able to open the gradient ramp in a new window and scale it. It's really hard to pick out those big arrow triangles when they're standing quite close together.
Hi ramone163,
Thank you for reporting those issues. This should be fixed in the next release. I'll try to also add a separate resizable window for better editing..

For the Sun direction of the Schlick, it should be available soon.

Thanks