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Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Wed Nov 15, 2023 2:14 pm
by davidvonbehr
Hi Paul,
in 2023.1.0.194 ... where is the option to save all enabled passes as discrete files gone?
Thanks in advance!
David
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Thu Nov 16, 2023 12:24 am
by face_off
davidvonbehr wrote:Hi Paul,
in 2023.1.0.194 ... where is the option to save all enabled passes as discrete files gone?
Thanks in advance!
David
Hi David - it's in the current partial build for the next release of the plugin (which is still a week or two away). But this version should get you up and running.
2023.1.0.195 - test build
- Added the Post Volume Effects node from Octane 2023.1. To use this, drag the Post Volume Effects property from the Octane Camera->Post Process tab onto the Schematic and attach a Render Setting->Post Volume Effects node to it
- Fixed issue where layered EXR files could not be saved
- Added Medium Light Pass Mask properties from Octane 2023.1 to the Environments
- Added additional List Pass Masks (9 to 20) on the kernel and object layer (mesh) nodes. This required changing the Light Pass Mask channel names for the Mesh and Render item, so scenes saved with previous versions of the plugin will load with the default Light Pass Mesh channel values
https://render.otoy.com/customerdownloa ... _test1.exe
Paul
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Sat Nov 18, 2023 12:49 pm
by davidvonbehr
Thanks Paul! Going to give it a test drive now

Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Fri Dec 01, 2023 1:46 am
by JoGo23
Hi Paul, when can we expect a Modo 17 plugin?
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Sat Dec 02, 2023 11:55 pm
by face_off
JoGo23 wrote:Hi Paul, when can we expect a Modo 17 plugin?
There will be a Modo17 version of the plugin in the next release (out sometime next week).
Thanks
Paul
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Mon Dec 04, 2023 10:50 pm
by face_off
Following is a nightly test build for the next release. This will become the actual release if no issues are reported in the next few days.
2023.1.1.195
- Compiled with Octane 2023.1.1
- Added the Post Volume Effects node from Octane 2023.1. To use this, drag the Post Volume Effects property from the Octane Camera->Post Process tab onto the Schematic and attach a Render Setting->Post Volume Effects node to it
- Fixed issue where layered EXR files could not be saved
- Added Medium Light Pass Mask properties from Octane 2023.1 to the Environments
- Added additional List Pass Masks (9 to 20) on the kernel and object layer (mesh) nodes. This required changing the Light Pass Mask channel names for the Mesh and Render item, so scenes saved with previous versions of the plugin will load with the default Light Pass Mesh channel values
- Resolved an issue where Modo texture locator repeats were not working in the Octane Override
- The "Mask With Cryptomatte" node "Mattes" property is now multi-line to match Octane Standalone
- The Kernel->Animation "Reload Materials Each Frame" property can now be animated
- Fixed issue where proxy ORBX files where not rendering in animations
- Fixed issue where saving multi-layer EXR files was ignoring the Compression property
- Reworked the on-the-fly conversion of Modo Lights to Octane Lights code in preparation for Directional and Analytic Lights
Windows - Modo15/16 -
https://render.otoy.com/customerdownloa ... _test1.exe
Windows - Modo17 -
https://render.otoy.com/customerdownloa ... _test1.exe
Thanks
Paul
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Mon Dec 04, 2023 11:23 pm
by JoGo23
face_off wrote:Following is a nightly test build for the next release. This will become the actual release if no issues are reported in the next few days.
2023.1.1.195
- Compiled with Octane 2023.1.1
- Added the Post Volume Effects node from Octane 2023.1. To use this, drag the Post Volume Effects property from the Octane Camera->Post Process tab onto the Schematic and attach a Render Setting->Post Volume Effects node to it
- Fixed issue where layered EXR files could not be saved
- Added Medium Light Pass Mask properties from Octane 2023.1 to the Environments
- Added additional List Pass Masks (9 to 20) on the kernel and object layer (mesh) nodes. This required changing the Light Pass Mask channel names for the Mesh and Render item, so scenes saved with previous versions of the plugin will load with the default Light Pass Mesh channel values
- Resolved an issue where Modo texture locator repeats were not working in the Octane Override
- The "Mask With Cryptomatte" node "Mattes" property is now multi-line to match Octane Standalone
- The Kernel->Animation "Reload Materials Each Frame" property can now be animated
- Fixed issue where proxy ORBX files where not rendering in animations
- Fixed issue where saving multi-layer EXR files was ignoring the Compression property
- Reworked the on-the-fly conversion of Modo Lights to Octane Lights code in preparation for Directional and Analytic Lights
Windows - Modo15/16 -
https://render.otoy.com/customerdownloa ... _test1.exe
Windows - Modo17 -
https://render.otoy.com/customerdownloa ... _test1.exe
Thanks
Paul
Thanks for the fast release.
But no MacOs?

Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Fri Dec 08, 2023 10:09 am
by face_off
I have updated the installers at the top of this thread with:
2023.1.1.195
- Compiled with Octane 2023.1.1
- Added the Post Volume Effects node from Octane 2023.1. To use this, drag the Post Volume Effects property from the Octane Camera->Post Process tab onto the Schematic and attach a Render Setting->Post Volume Effects node to it
- Fixed issue where layered EXR files could not be saved
- Added Medium Light Pass Mask properties from Octane 2023.1 to the Environments
- Added additional List Pass Masks (9 to 20) on the kernel and object layer (mesh) nodes. This required changing the Light Pass Mask channel names for the Mesh and Render item, so scenes saved with previous versions of the plugin will load with the default Light Pass Mesh channel values
- Resolved an issue where Modo texture locator repeats were not working in the Octane Override
- The "Mask With Cryptomatte" node "Mattes" property is now multi-line to match Octane Standalone
- The Kernel->Animation "Reload Materials Each Frame" property can now be animated
- Fixed issue where proxy ORBX files where not rendering in animations
- Fixed issue where saving multi-layer EXR files was ignoring the Compression property
- Reworked the on-the-fly conversion of Modo Lights to Octane Lights code in preparation for Directional and Analytic Lights
- Render memory statistics are now shown in GB rather than MB to match Octane Standalone
Thanks
Paul
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Sat Dec 16, 2023 5:20 pm
by JoGo23
Hi Paul, the Mac link for OctaneRender for Modo 2023.1.1.195 points to the linux version.
Re: OctaneRender 2023 for Modo [TEST and STABLE]
Posted: Sun Dec 17, 2023 12:15 am
by face_off
JoGo23 wrote:Hi Paul, the Mac link for OctaneRender for Modo 2023.1.1.195 points to the linux version.
Sorry about this. The link has been fixed now.
Thanks
Paul