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Re: Proxy Material Input is unreliable in animations

Posted: Mon Nov 27, 2023 5:50 pm
by Hesekiel2517
Hi Paul,

I did some testing: Indeed it works great as long as you don't create an instance of the proxymesh. Then it still works if you just start octane, but does not if you use the render animation command. Just out of interest, why does the render animation command works differently?

Thank you in advance!

Re: Proxy Material Input is unreliable in animations

Posted: Sat Dec 02, 2023 11:54 pm
by face_off
This is a bug in the plugin, and is fixed in the next release.

Thanks

Paul