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Re: Windows slow when Octane run
Posted: Tue Mar 23, 2010 11:27 pm
by cecofuli
Mmm... Question:
If I work with for example 3ds max, I want my fastest card as a primary card for modeling (Quadro for example),. Second card is unused in 3ds max.
Next, I run Octane with my primary card as a Quadro and secondary cheap Nvidia VGA.
How I can use a secondary VGA as a engine or your windows user interface if it's a second VGA?
It's possible? Or we must physically turn-off the PC and change the VGA order in the case?
Re: Windows slow when Octane run
Posted: Wed Mar 24, 2010 12:42 am
by radiance
cecofuli wrote:Mmm... Question:
If I work with for example 3ds max, I want my fastest card as a primary card for modeling (Quadro for example),. Second card is unused in 3ds max.
Next, I run Octane with my primary card as a Quadro and secondary cheap Nvidia VGA.
How I can use a secondary VGA as a engine or your windows user interface if it's a second VGA?
It's possible? Or we must physically turn-off the PC and change the VGA order in the case?
Hi,
Can you explain that again, i don't understand exactly which card is which.
?
Radiance
Re: Windows slow when Octane run
Posted: Wed Mar 24, 2010 8:59 am
by cecofuli
Yes, sorry
1° CARD: Quadro
2° CARD: Nvidia 9600 GT
So, I use as a primary card, obviously, the Quadro card. In this way 3ds max use this card (Quadro) for modeling fast.
Second unused card is the low card 9600 GT.
When I run Octane, in this configuration, it possible to use a Quadro like a primary renderer GPU engine and the 9600 GT as windows user interface UI graphic card?
Re: Windows slow when Octane run
Posted: Wed Mar 24, 2010 5:01 pm
by thwak
cecofuli wrote:When I run Octane, in this configuration, it possible to use a Quadro like a primary renderer GPU engine and the 9600 GT as windows user interface UI graphic card?
I believe so. Go into the Device Manager in Octane and select the card you want Octane to use. Do this before loading a scene and it should work fine.
Re: Windows slow when Octane run
Posted: Wed Mar 24, 2010 9:28 pm
by cecofuli
Ok, but if my primary Card (OS Windows Card) is the Quadro, than Octane UI works with the Quadro.
Next, I choose the Quadro as a renderer GPU in Octane. My 9600 is for...???
Tha best solution IMO is 2 identical GPU in our system.
Re: Windows slow when Octane run
Posted: Wed Mar 24, 2010 10:49 pm
by radiance
cecofuli wrote:Yes, sorry
1° CARD: Quadro
2° CARD: Nvidia 9600 GT
So, I use as a primary card, obviously, the Quadro card. In this way 3ds max use this card (Quadro) for modeling fast.
Second unused card is the low card 9600 GT.
When I run Octane, in this configuration, it possible to use a Quadro like a primary renderer GPU engine and the 9600 GT as windows user interface UI graphic card?
no, if you want to do that you will have to either use 2 displays, or use a display with 2 inputs connected to both cards and switch, or manually reconnect your display.
you can not use a card to drive your monitor that is not connected to it.
octane can allow you to select whatever card you want to use, but you can't run your display on a card and octane on the other if the display is not connected to it...
Radiance
Re: Windows slow when Octane run
Posted: Thu Mar 25, 2010 3:16 pm
by cecofuli
Many thanks Radiance

Re: Windows slow when Octane run
Posted: Mon Mar 29, 2010 7:39 pm
by luchschen
I changed the motherboard on GF8200A with integrated video, it is connected to the monitor. Now the interface is fast
The card for render - gtx260
Re: Windows slow when Octane run
Posted: Mon Mar 29, 2010 7:49 pm
by radiance
luchschen wrote:I changed the motherboard on GF8200A with integrated video, it is connected to the monitor. Now the interface is fast
The card for render - gtx260
welcome to the 'render in the background' club
Radiance
Re: Windows slow when Octane run
Posted: Mon Mar 29, 2010 9:21 pm
by Sam
I got three full 16x PCI-E lanes (2 units, suitable for double cards)
But no integrated graphics
Im screwed
