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Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Fri Nov 04, 2022 3:45 am
by Kalua
Thank you, Aoktar
Snap mode on nodes are great! My OCD thanks you a lot!!
Regards!
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Fri Nov 04, 2022 1:44 pm
by aoktar
SSmolak wrote:
It would be very great that Scatter object tag nodes works fine with possibility to delete them because they greatly improve scatter possibilities not only for distribute objects stack by noise but also individual object in scatter stack would have its own random scale, position and rotation parameters driven by main distribution noise. This is not possible in any other instancer in C4D like Cloner, Surface Spread or Forester.
All about node previews, it will work fine if you disable previews of nodes for scatter objects. Also I found the problem of deleting nodes with scatter. I'm trying to fix all
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Fri Nov 04, 2022 10:24 pm
by SSmolak
aoktar wrote:
All about node previews, it will work fine if you disable previews of nodes for scatter objects. Also I found the problem of deleting nodes with scatter. I'm trying to fix all
Thank you very much ! I always have disabled node previews. I think that this version RC1 has little problems with updates compared to previous. It's looks like Octane has limited "window-timing" for checking scene updates because it update if something was changed fast ( fast slider mouse move ) but when moving slider is longer it update partially and do rest of the updating about seconds later. I mean object changing like scale, move mainly when they are part of Scatter. Materials updates works fine.
Also maybe there is way to add shortcut for disable node like solo node ?
After changing Camera Imager OCIO view to different, camera exposure in Octane LV is reset to 1 - but only in LV viewer.
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 10:36 am
by aoktar
Now OSX Prime builds are ready to roll. See the first page for download links.
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 11:22 am
by dynaraton
This release is very stable and works faster overall. Thank you very much!
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 1:40 pm
by aoktar
dynaraton wrote:This release is very stable and works faster overall. Thank you very much!
thank you
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 5:33 pm
by y81r
this behavior is only since RC1, not sure why!?
Win10
r26.107
Studio Driver 517.40
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 6:35 pm
by aoktar
y81r wrote:this behavior is only since RC1, not sure why!?
Win10
r26.107
Studio Driver 517.40
check coherent_ratio in kernel
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 6:51 pm
by y81r
aoktar wrote:y81r wrote:this behavior is only since RC1, not sure why!?
Win10
r26.107
Studio Driver 517.40
check coherent_ratio in kernel
That did the trick, thank you!
why is this set by default to 1?
Re: Cinema4D version 2022.1-RC_1 (Release candicate) 30.10.2022
Posted: Sat Nov 05, 2022 6:56 pm
by aoktar
y81r wrote:aoktar wrote:y81r wrote:this behavior is only since RC1, not sure why!?
Win10
r26.107
Studio Driver 517.40
check coherent_ratio in kernel
That did the trick, thank you!
why is this set by default to 1?
Default should be 0.0. Check it please, you may have a "new.c4d" which is done with older plugin. And it now converts the coherent values to new one. You'll need to make a new "new.c4d" scene.