Page 2 of 2

Re: Cinema4D Noise created in Standalone not working via LiveDB

Posted: Fri Oct 07, 2022 2:06 pm
by aoktar
Scale lock is not an open option to plugins. Don't spend your time on this for now. Do your work without this option. It's just a helper, it will not change anything.

Re: Cinema4D Noise created in Standalone not working via LiveDB

Posted: Fri Oct 07, 2022 2:13 pm
by speltrong
aoktar wrote:Scale lock is not an open option to plugins. Don't spend your time on this for now.
Does that mean there's no way to get non-uniform scaling to work when downloading a material from the LocalDB/LiveDB?

I usually make horizontal or vertical stripes by stretching a Checks node on one axis, and also a procedrual brushed metal effect by stretching a Noise just on one axis, and I'd like to put these on the LiveDB for others to use.

It doesn't matter if the lock itself is on or off, just that C4D respects different values in S.X, S.Y, and S.Z, which it currently does not seem to.

Re: Cinema4D Noise created in Standalone not working via LiveDB

Posted: Sat Oct 08, 2022 11:41 am
by speltrong
Found another related issue

Dispersion value doesn't survive uploading to the LocalDB and then downloading. It always comes out as zero with the downloaded material.

See attached file.

C4D R26.015, Octane 2021.1.6-R4, Win10

Methodology:
Create new Universal Material
Albedo = 0/0/0, 0
Specular = 0/0/0, 0
Metallic = 0
Transmission = white
Transmission type = Specular
Dispersion = tested with 0.1, 0.05, 0.01, 0.005

Open LocalDB window, drop materials in, select materials, download

Dispersion is always zero on downloaded materials
Dispersion issue.zip
(132.97 KiB) Downloaded 61 times

Re: Cinema4D Noise created in Standalone not working via LiveDB

Posted: Sat Oct 08, 2022 12:29 pm
by speltrong
Another one

The RGB Baking checkbox in the Texture Baking node resets to OFF when uploaded to the LocalDB and downloaded again.

See attached file.

C4D R26.015, Octane 2021.1.6-R4, Win10

Methodology:
Create new Universal Material
Add Marble node (also tested with OSL texture)
Add Octane Gradient, add colors in, connect Marble to Octane Gradient
Add Baking Texture node, connect Octane gradient to Baking Texture, Baking Texture to Albedo
Check "RGB baking" in Baking Texture node
Upload to LocalDB
Download from LocalDB

RGB baking is unchecked. Weirdly the thumbnail doesn't update, but it renders grayscale.
RGB Baking Issue.zip
(81.36 KiB) Downloaded 58 times
rgb_baking.png