Re: Office interior
Posted: Sat Mar 20, 2010 5:32 pm
if you want to do a fair comparison algorithm-wise, you should render with progressive pathtracing in vray.
Radiance
Radiance
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Can you explain a bit more ?there is currently no reverse gamma correction yet in octane
Yeah I thought of thatradiance wrote:if you want to do a fair comparison algorithm-wise, you should render with progressive pathtracing in vray.
Radiance
Seem my bad, when I exported the scene, maps was "corrected" by 3dsmax to gamma 0.45 and that caused dark and barely visible textures, I will render another pic with right textures. And it seems , size of the textures was not the issue for scene to take 460 mb of my vga ram, it was bad export settings.radiance wrote:you can play with the gamma.
there is currently no reverse gamma correction yet in octane,
so play with your imagetexturenode gamma slider.
Radiance
Yep, but fry version will have to wait a bit.nuverian wrote:Well, both seem good..They seem very similar as far as rendering goes, regardless of the exposure or gamma of the specific pictures. Octane's render seem a bit dark and vray's render seems a bit washed out. Indeed the textures are nearly visible.
Will you do a Fryrender as well?
yes they are but not RGB values currently...Sam wrote:Maybe that's because you are working in linear gamma inside Vray
Can you explain a bit more ?there is currently no reverse gamma correction yet in octane
The output gamma of the viewport is 1
You mean textures are not gamma corrected by default ?
Try to make another example with same gamma in both engine
And like Radiance said, use progressive pathtracing
Good tests