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Re: Fed up of OTOY teasing features never get released

Posted: Tue Aug 09, 2022 10:37 pm
by efforce
Dingbat wrote:
Goldorak wrote: Anime edge kernel is in a pretty good state as a render delegate (which we can then sideload in Octane core), but like polarization and some other roadmap features, I have put them further out because users have strongly voted on us shipping more urgent features ahead of this (including PPM caustics). You can do amazing things with the current toons shader, and the edges rendering is going to make that better. Right now, we have our work cut out for us on real time, meshlets and a long list of user requests that is the lifeblood of us supporting a very broad userbase.
thanks for the update

is "edges rendering" something different to Anime kernel? it's something i badly need as currently use time consuming and tedious workarounds to render edges (in a different software)

how far off is edge rendering, realistically?

less than 1 year? 1 year? 2? more?
Not much point asking about ETA - refer attached image

Re: Fed up of OTOY teasing features never get released

Posted: Wed Aug 10, 2022 11:50 am
by Dingbat
great...

can these features be beta tested?