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Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Tue Nov 02, 2021 3:00 am
by smount1
Thank you Juan for everything you have done for Lightwave and its community. Best of luck with the next chapter of your life; whatever it is, I'm sure you will do an amazing job.

Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Wed Nov 03, 2021 6:49 pm
by pixelsmack
I see Otoy has not released a 2021 network node. I assume I should hold off upgraded to EOL build? Otherwise I'd lose my network GPU capablities?
UPDATE. They have sorry. Found here:
https://render.otoy.com/customerdownloa ... de_win.exe
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Wed Nov 03, 2021 6:52 pm
by juanjgon
pixelsmack wrote:I see Otoy has not released a 2021 network node. I assume I should hold off upgraded to EOL build? Otherwise I'd lose my network GPU capablities?
The network node download links are available in the Standalone release topic, as usual:
viewtopic.php?f=24&t=78621
Thanks,
-Juanjo
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Thu Nov 04, 2021 6:28 am
by dough-cgi
Anything new about the AI Light Problem, I encountered? (my post from Monday)
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Fri Nov 05, 2021 6:43 pm
by Godstrike
Thanks Juan!
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Sat Nov 06, 2021 9:09 am
by promity
I confirm - when using the emitter material on massive of instances - Octane and Lightwave are frozen immediately.
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Sun Nov 07, 2021 12:12 am
by Carlos3D
Thanks Juanjo
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Sun Nov 07, 2021 7:36 pm
by juanjgon
dough-cgi wrote:Anything new about the AI Light Problem, I encountered? (my post from Monday)
Could it be a drivers or system issue. Here it seems work fine even with 30x30x30 instances. What GPUs and NVIDIA drivers do you have?
Thanks,
-Juanjo
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Mon Nov 08, 2021 1:53 am
by promity
In my scene there are 300 lights (instances) that have hidden geometry responsible for emitting light. But also in each lamp there is a whole cloud (about 3000) of small balls, which should also glow (in fact, not, but the client wanted them to be brighter, so I had to use fake emitters - without casting shadows and light - on these balls - again, now this is not relevant for me, I found a way to solve this issue through the post-process). In the previous version of Octane, I did it without problems. But in version 2021, the LW freezes almost instantly.
Re: OctaneRender 2021.1 LightWave EOL Tribute build
Posted: Mon Nov 08, 2021 7:51 am
by Lewis
promity wrote:In my scene there are 300 lights (instances) that have hidden geometry responsible for emitting light. But also in each lamp there is a whole cloud (about 3000) of small balls, which should also glow (in fact, not, but the client wanted them to be brighter, so I had to use fake emitters - without casting shadows and light - on these balls - again, now this is not relevant for me, I found a way to solve this issue through the post-process). In the previous version of Octane, I did it without problems. But in version 2021, the LW freezes almost instantly.
Can you upload that scene and maybe try in ORBX to see does Octane standalonr also freezees ?