Re: Anime kernel for C4D ?
Posted: Mon May 29, 2023 12:11 pm
It is definitely a joke to promise features and not release them for years without even saying a word about it.
Community Forums for OTOY Customers
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It's a hard lesson to learn, but I've been working in this industry since the mid 90s. This kind of hype has always been the case. These developers are competing with each other on the cutting edge of technology. Teasing what is coming, or to be more accurate, what the developers sincerely hope/think is very likely to be coming to the users, and the marketing dept runs with it, is one of the best ways to hype your product and move units. Everybody does it.KeeWe wrote: I'm with you about disrespectful behaviour, a 100%. The problem with Otoy though: they are teasing and promising stuff which are considered by customers when deciding to buy their product. I work with octance since v2 and when I hear/see things about "a great feature" which is supposed to come with the next update, I tend to stick with it and am not looking somewhere else. And that's pretty manipulative...
Otoy should just release stuff when it's ready. Tangling the carrot right in front of your face and never let you taste it or relase only a lite version of it just sucks.
Although this isn't about the Anime Kernel topic, here is a great Toon Shading example/course that Lino created and posted recently: https://www.youtube.com/watch?v=LnsEujC2Qe8leonthegod wrote:Now that redshift just beat ya'll to it, when can we expect octane to catch up?
https://www.maxon.net/en/article/maxon- ... g-and-more