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Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Sat Jun 26, 2021 5:30 am
by promity
In general, I must say - the release is very stable. As soon as I figured out the problematic instances, Octane in a huge scene (12 million pure geometry and about 100 million instances) works flawlessly.
The Selected Objects feature in the IPR is especially helpful - I haven't used it before, but now I've found it very useful.

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Sun Jun 27, 2021 3:59 pm
by scooternva
promity wrote:Thank you, Juanjgon! It is a pity, however, that spotlight is not available yet. It would be very useful to me now )
C4D and other plugins have had a spotlight for years now. It's feature parity issues like this--not to mention the ridiculous years-long documentation problem--that aggravate me enough to make me wander over to the Redshift site when I'm waiting for an Octane job to finish.

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Sun Jun 27, 2021 8:06 pm
by smount1
Thank you juanjgon :)

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 5:29 am
by promity
that aggravate me enough to make me wander over to the Redshift site when I'm waiting for an Octane job to finish
- me too )

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 8:15 am
by Lewis
Thanks Juan,

Does this build solve FiberFX crash with 30X0 GPUs ?

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 8:42 am
by juanjgon
Lewis wrote:Thanks Juan,

Does this build solve FiberFX crash with 30X0 GPUs ?
I'm not sure, tbh. I don't have any 30x0 GPU yet. Have you checked it out?

Thanks,
-Juanjo

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 8:57 am
by Lewis
Hi Juan, ok i checked now on my RenderSlave (i don't have 30X0 either in my main workstaiton :)) and it seems to be working/FIXED.
That is good, strange but good (since you've not done any fixes there ?) but maybe some of octane CORE bugs caused crash and now fixed so good side-effect ?

Thanks

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 9:23 am
by juanjgon
Yes, this was a core issue for sure. A crash released to a GPUs family usually is not a problem on the plugin side.

Thanks,
-Juanjo

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Mon Jun 28, 2021 9:56 pm
by pixelsmack
I am seeing objects dropping more with this build. I can resubmit the scene 5-times. Each time it's a different object that is dropped. But once the object that is dropping happens, its that same object each time for that render. I have two Octane render nodes. Both with a 3090. Both up to date for drivers, Windows, etc. I turned off the Octane instancing of nulls and clones. I've been doing this to fix the issue where this can cause object drops. It's always been a 100% failsafe. Now with this build, objects are dropping out nearly every render. No errors in the log. Rolling back....

Re: OctaneRender 2020.2 LightWave Production build 2020.2.4.0

Posted: Tue Jun 29, 2021 7:44 am
by juanjgon
pixelsmack wrote:I am seeing objects dropping more with this build. I can resubmit the scene 5-times. Each time it's a different object that is dropped. But once the object that is dropping happens, its that same object each time for that render. I have two Octane render nodes. Both with a 3090. Both up to date for drivers, Windows, etc. I turned off the Octane instancing of nulls and clones. I've been doing this to fix the issue where this can cause object drops. It's always been a 100% failsafe. Now with this build, objects are dropping out nearly every render. No errors in the log. Rolling back....
Can you please attach a scene as simple as possible to reproduce this problem here?

Thanks,
-Juanjo