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Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Posted: Fri Jun 11, 2021 4:05 am
by BK
wader wrote:For this test version (Enterprise license), changing

Ray Epsilon

to 0.000001 will spontaneously revert to 0.00003 after the next render attempt, I've found. It's annoying because I get artifacts in sclera when using anything more than 0.000001 (which Paul helped me realize) and so need to change this setting for every final render attempt.
Hi Wader,

Thank you so much for reporting this issue. we can confirm this as a bug.
While we are still looking into this, would you please roll back to earlier builds?

Cheers

Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Posted: Thu Jun 24, 2021 5:29 am
by BK
wader wrote:For this test version (Enterprise license), changing

Ray Epsilon

to 0.000001 will spontaneously revert to 0.00003 after the next render attempt, I've found. It's annoying because I get artifacts in sclera when using anything more than 0.000001 (which Paul helped me realize) and so need to change this setting for every final render attempt.
Hi Wader,

Can you please confirm if the **Automatic Calculation of Kernel(RayEpsilon) option is checked/enabled in the preference tab?
We would have to disable this option if we want to adjust the RayEpsilon manually.
dazRayEpsilon.png
Cheers

Re: OctaneRender for DAZ Studio 2020.2-15.58 [ test ]

Posted: Mon Aug 09, 2021 3:16 am
by Zay
I have many scenes saved as .orbx files from Octane Standalone. I have tried to import them to Daz Studio but so far all have failed with this error.