Re: Proper Isometric Camera
Posted: Thu Apr 08, 2021 4:59 pm
Please file a support ticket: [email protected] and use "Save Project with Assets..." zip up the results and send it in so we can take a look. Thanks.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Answered you in my previous post! I can't understand your reaction for now! Octane's isometric solution is not looking wrong. You have just a scaling/offset issueKeeWe wrote:Just tested the whole thing... looks like Octane just can't get it right. Arnold recreates the Viewport perfectly, Octane is off as soon as you render it. We would probbably get away with it in the final project, but animating is kinda tricky when your safe zones are useless. Camera is the same, only the camera tag is different.
I just don't get it how this feature is not production ready in the year 2021...
You can't understand my reaction when Arnold gives me a perfect representation of the viewport with a one click solution while Octane is off after changing several manual settings? In some cases it's crucial to have a pixel perfect match, I can't just eyeball it. Beside that, how can I be sure it's a 100% perfect match when I can't compare it to a perfect representation (like the viewport). This is not an offense or anything, it's just stating the fact, that Octane does not work like other solutions out there. And this kinda sucks...aoktar wrote:Answered you in my previous post! I can't understand your reaction for now! Octane's isometric solution is not looking wrong. You have just a scaling/offset issueKeeWe wrote:Just tested the whole thing... looks like Octane just can't get it right. Arnold recreates the Viewport perfectly, Octane is off as soon as you render it. We would probbably get away with it in the final project, but animating is kinda tricky when your safe zones are useless. Camera is the same, only the camera tag is different.
I just don't get it how this feature is not production ready in the year 2021...