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Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 7:00 am
by mbetke
You have threshold/cut off set for the glare/bloom.
No. It's all set to 0.0.THats why I'm a bit confused.

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 11:24 am
by mbetke
Colour Picker is also broken in this version. It doesn't see to do anything.

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 1:49 pm
by paride4331
mbetke wrote:Colour Picker is also broken in this version. It doesn't see to do anything.
Hi mbetke,
it seems to works fine.
Color picker? Balance picker?
Regards
Paride

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 2:00 pm
by mbetke
Ahh sorry. I mean the white balance picker.

I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 3:27 pm
by paride4331
mbetke wrote:Ahh sorry. I mean the white balance picker.

I can pick the white balance once in the viewport. But nothing happens when I try to adjust the "White balance" in the Imager settings (F10) afterwards.
Hi mbetke,
ok, then not using Octane camera, thanks.
Regard
Paride

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 6:31 pm
by coilbook
It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Thu Mar 18, 2021 7:21 pm
by coilbook
Second problem TYFLOW cannot be rendered in 2020.2 octane. 2019 works fine
the scene is attached

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Fri Mar 19, 2021 11:19 am
by paride4331
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )

Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Fri Mar 19, 2021 3:46 pm
by coilbook
paride4331 wrote:
coilbook wrote:It seems that atmospheric volume doesn't work (to have fog effect in the scene) 2019 version works fine. This version it's either black screen or no volume Something changed?

Medium radius has to be very low and absorption cannot be used anymore. And having low med radius makes fog look flat and same

and look at the spot light in fog. It doesn't even act like one. (because octane volume light is a strange mesh unlike other vray's etc )

Hi coilbook,
SDK developers have made changes on the step length of the medium node; using PT, "emulate old volume behavior" usually solve the issue.
In DL AO, a workaround I think is to have the Step length value higher as you did.
Regards
Paride
Thanks What about tyflow?

Re: OctaneRender® for 3ds max® v2020.2.1 - 11.06

Posted: Sat Mar 20, 2021 3:28 pm
by HHbomb
@coilbook :
If you want to see something in octane you need to add a "Mesh" operator in your event. With "Triangle Mesh" and uncheck Render only.
If you want to render a lot of instanced objects you must : (see pict)
- add "Mesh" operator and check "render only" if there is really lot of object and it slow down max viewport.
- check "enable Particle interface" in tyflow settings.
Works very well.

Question to Paride :
When we need to use a gradient to color tyflow particle depending to its age, octane render gradient don't work, but max's plugged in a rgbImage node is working ?