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Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Mon Mar 08, 2021 11:26 pm
by DamjanMX_1
Bug in this build - rotating HDRI in the texture environment does not update in the IPR.

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Tue Mar 09, 2021 1:34 pm
by DamjanMX_1
Just confirming that Gradient Node is fixed. Thanks!

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Tue Mar 09, 2021 2:13 pm
by DamjanMX_1
I've found out one more thing that doesn't update live in the IPR - transform nodes in the material editor.

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Tue Mar 09, 2021 2:18 pm
by davidyannick_1
DamjanMX_1 wrote:I've found out one more thing that doesn't update live in the IPR - transform nodes in the material editor.
idem like the HDRI

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Tue Mar 09, 2021 9:41 pm
by juanjgon
Yes, you are right. I think that there is a problem with the transform nodes in this build. The scene is not updated automatically after changing any parameter of these nodes. It seems a core issue because the same happens in Standalone. I've reported this issue to the core devs.

Thanks,
-Juanjo

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Wed Mar 10, 2021 10:13 am
by DamjanMX_1
juanjgon wrote:Yes, you are right. I think that there is a problem with the transform nodes in this build. The scene is not updated automatically after changing any parameter of these nodes. It seems a core issue because the same happens in Standalone. I've reported this issue to the core devs.

Thanks,
-Juanjo
Cool, thanks!

Any ETA on the fix?

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Wed Mar 10, 2021 4:49 pm
by juanjgon
DamjanMX_1 wrote:
juanjgon wrote:Yes, you are right. I think that there is a problem with the transform nodes in this build. The scene is not updated automatically after changing any parameter of these nodes. It seems a core issue because the same happens in Standalone. I've reported this issue to the core devs.

Thanks,
-Juanjo
Cool, thanks!

Any ETA on the fix?
If finally it is a core issue we are going to need to wait for the Octane 2020.2.2 core. Be aware that this is an IPR updating issue only, the final rendering to disk or the IPR after reloading the scene work fine.

Thanks,
-Juanjo

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Thu Mar 11, 2021 9:24 pm
by DamjanMX_1
juanjgon wrote:
DamjanMX_1 wrote:
juanjgon wrote:Yes, you are right. I think that there is a problem with the transform nodes in this build. The scene is not updated automatically after changing any parameter of these nodes. It seems a core issue because the same happens in Standalone. I've reported this issue to the core devs.

Thanks,
-Juanjo
Cool, thanks!

Any ETA on the fix?
If finally it is a core issue we are going to need to wait for the Octane 2020.2.2 core. Be aware that this is an IPR updating issue only, the final rendering to disk or the IPR after reloading the scene work fine.

Thanks,
-Juanjo
So if it is a core issue, what is the approximate worse case scenario for waiting? Trying to figure out if I'm gonna wait or roll-back. It's not a breaking bug but it is annoying.

Thanks!

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Thu Mar 11, 2021 10:07 pm
by juanjgon
DamjanMX_1 wrote: So if it is a core issue, what is the approximate worse case scenario for waiting? Trying to figure out if I'm gonna wait or roll-back. It's not a breaking bug but it is annoying.
Sorry, I don't have any ETA about when the new Octane 2020.2.2 core build will be available. I'm still waiting for the confirmation of the bug on the core side.

Thanks for your patience,
-Juanjo

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.1.2

Posted: Fri Mar 19, 2021 1:24 am
by trogers
Hey Juanjo,

I'm noticing in this build and or it's been ongoing for a while now, but I keep forgetting to report it. I'm finding that if I open the IPR and then close it before it begins rendering it will from time to time cause a fatal crash of Houdini. This is independent of the file, but may have something to do with either the amount of geometry or shader complexity, or possibly the memory isn't getting cleared from the graphics card. If I try to reproduce the problem immediately after opening Houdini and opening a file it's doesn't seem to crash, but once I've been working for a bit it seems be more likely. If I can figure out how to get it to accurately reproduce I'll edit this post, but thought I'd report either way.

Best / Travis

Windows 10
Octane 2020.2.1.2
Houdini 18.5.499
Nvidia 461.72