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Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Mon Aug 22, 2011 11:15 am
by matej
steveps3 wrote:What I need now is some way of stopping Octane from using so much memory whilst voxelising. I quite often have to start using swap space after my 8GB of ram runs out.
The exporter can't do anything about that. The voxelization will eat less ram only if you reduce your polycount. Instancing will help in this, on the scenes where instancing can be applied.
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Mon Aug 22, 2011 4:46 pm
by steveps3
Oh yeah, I appreciate that. It was just a throwaway comment. I think that it is nearly time to upgrade my PC. My old Q6600 is starting to show its age a bit. So this would be an ideal time to upgrade to 16GB ram.
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Wed Aug 24, 2011 10:24 pm
by franbec
Great to see you again here, in You we trust. Thanks for excellent plugin.
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Tue Aug 30, 2011 11:16 am
by DcVertice
The exporter crash in my last scene. I don't know the reason.

Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Tue Aug 30, 2011 10:01 pm
by SamCameron
WOOHOO!! The KING is back

Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Wed Sep 07, 2011 12:06 am
by convergen
Any word on updating it to work with the new 2.52 octane? i have a problem that if i am updating the OCS file, it fails on rewriting the materials i believe?
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Fri Sep 30, 2011 4:35 pm
by matej
Lionel, dunno if you are still around, but here's one issue:
The current exporter (I'm using v1.09) does not export armatures - ie. all the bone transforms are cleared during export, so you end up with a re-setted armature.
EDIT
correction; the bone pose gets exported if the bone is keyed for the frame.
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Sat Oct 29, 2011 4:44 pm
by yoyoz
Sorry I've been away for a while and couldn't do much during my latest holidays...
Matej, are you still having the problem? I'm totally unfamiliar with this stuff (pfff, I'm so dumb sometimes

)
Re: Update for unofficial plugin soon (well, at least I hope)
Posted: Sat Oct 29, 2011 7:36 pm
by matej
yoyoz wrote:Matej, are you still having the problem? I'm totally unfamiliar with this stuff (pfff, I'm so dumb sometimes

)
Hey!
No, it's not a real issue, because if you keyframe the bone transforms (rotation, translation, etc..) for the given frame, it exports correctly. Only if the transform for a bone is not keyed (for the frame), that bone will get re-setted to the default position when you export the scene. When doing animations you would keyframe the bones anyway, I was just doing some character poses for still shots.