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Re: Toon Material Glass

Posted: Sat Dec 05, 2020 9:33 am
by bepeg4d
Toon material is completely different from other materials, has its own lights, RayType cannot work with it, and Toon Ramp can be connected only to Toon pins (Diffuse and Specular Toon pins).

Here is what happen if you use an Octane Gradient node to cut the opacity more precisely:
320A9623-08A8-4410-8A11-1B5646EDAB96.jpeg
The Diffuse color is set to White, and as you can see, it works also with non constant background.

And here is what happen if you mix it with a Specular Thin Wall material, to get a bit of reflections:
DA457C9E-9E2A-4089-9A08-A6212ECE2054.jpeg
ciao Beppe

Re: Toon Material Glass

Posted: Wed Dec 09, 2020 7:04 pm
by blastframe
Hi Beppe,
Sorry for the delay and thank you for trying again with this. My issues with the Falloff Maps are that there is a gradient in the specular and that highlight is facing the camera rather than the light source. Would it be possible to share your scene file rather than a screenshot? I was not able to get close to the look you have.

I appreciate the Thin Wall suggestion as well. I'm not needing reflections with my current project, but it's a good thing to know.

Thank you!

Re: Toon Material Glass

Posted: Thu Dec 10, 2020 9:29 am
by bepeg4d
Yes sure, and yes, it is limited, since Falloff map follow the Camera, not the light:
transparentToon_b.zip
(488.28 KiB) Downloaded 100 times
ciao Beppe