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Re: render crash and "static pin - keepInstancePower"

Posted: Mon Oct 19, 2020 5:05 pm
by sreinger
Hi Aaron ;)
Ok i am not alone with this problem. For me it was the best thing, to set up the "out-of-core" in octane options, to higher value, maybe 50% from your RAM.
After that, it render without out of memory. My scene is at the end to possible, it needs 7 - 8GB VRAM. Windows really stupid that he reserve 3GB of my VRAM :evil:

Re: render crash and "static pin - keepInstancePower"

Posted: Tue Oct 20, 2020 4:58 pm
by AaronWestwood
Thanks man I’ll give it a whirl. Currently I had my out of core at 25% but I’ll bump it up.

Dev question, is this happening as a limitation of RTX’s implementation? Should this be happening, and down the line with better optimisation could we expect this issue to be ironed out? ☺️