Re: Variation texture @ component level
Posted: Mon Oct 26, 2020 1:12 pm
You can create a new override just for the weight shading and place it on top of your other override.
Its easier than connecting and disconnecting nodes.
You can even place a single override at the top of your shader tree, if all your material weight maps use the same set up.
Its easier than connecting and disconnecting nodes.
You can even place a single override at the top of your shader tree, if all your material weight maps use the same set up.