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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Tue Oct 06, 2020 8:37 am
by mbetke
No, that's all. No memory error messages like yours Samsue. Its just a loooong list with those array messages.
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Tue Oct 06, 2020 12:44 pm
by paride4331
samsue wrote:du hast nicht alles kopieren
me too ...
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
CUDA error 2 on device 1: out of memory
-> failed to allocate device array
CUDA error 2 on device 0: out of memory
-> failed to allocate device array
Hi samsue,
if you're running the out-of core, then you exceeded the available ram.
Regards
Paride
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Tue Oct 06, 2020 1:57 pm
by samsue
paride4331,
is the Forest Direct the problem, as soon as I put it on the scene it stops the rendering and i can close anymore! with Legacy works "fine"
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 07, 2020 2:43 am
by neonZorglub
HHbomb wrote:Hi, NZ !
"I could change the logic to use the Reflection RGlossiness value and texture instead, in this case, if it's < 1 . Would this work better for you ?"
Yes, but I want it if it is ok for other people too. It shouldn't break something to anybody.
To be clear ( see pict ), I think logical to have Rglossiness to correspond ( with sorcery mathematical rules ) to octane Roughness when converting vray matl to octane.
A lot of time I have such materials. It is materials of little pieces of bigger object, there is a lot, and I need to control each of the material. If not as roughness=0, there is problem with the render.
Thanks.
Hi HHbomb,
I'll add a setting to choose the glossiness conversion logic, with a 'legacy' option to keep it unchanged, for cases when it's better to keep roughness=0 ..
That will be in the next release.
Thanks
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 07, 2020 2:47 am
by neonZorglub
mbetke wrote:The last few versions I get strange render fails. Its a long list repeating this message.
Really no idea what's happening. I close the render view and just open it again. Works then.
Code: Select all
Started logging on 06.10.20 09:24:09
OctaneRender Enterprise 2020.1.5 (8010500)
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
Hi mbetke,
I could see those messages; that will be fixed in the next release.
I also got some memory full messages after that; that is probably related, and seems fixed too..
Thanks
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 07, 2020 5:53 am
by mbetke
is the Forest Direct the problem, as soon as I put it on the scene it stops the rendering and i can close anymore! with Legacy works "fine"
I have the same problem for months now. Basically it renders one sample and restarts. You can see on a scene with one forest object only.
The more complex the scene gets, the lag gets longer until the scene stops.
Only legacy mode helps.
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 07, 2020 6:38 am
by HHbomb
Thanks NZ !
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 07, 2020 8:48 am
by samsue
I know this is not exactly the place, but it would really be a node with Multitexture! please
Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Tue Oct 13, 2020 6:22 pm
by samsue
if I activate the on-the-fly material converter my scene closes when I try to render, rendering the separate models I have no problem, only with the rest of the scene, idk if has any kind of relationship with the out-of-core, the object you can download attached.
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Re: OctaneRender® for 3ds max® v2020.1.5 - 10.19
Posted: Wed Oct 14, 2020 12:53 pm
by paride4331
Hi samsue,
I had not crashes with Corona material converter on-the-fly, but you have not attached the textures and hdri, so my testing your file cannot quite convincing to me.
Could you share the whole scene (in pm if you want)?
3dsMax> File> archive
Regards
Paride