Re: Nvidia 3000 series support
Posted: Thu Sep 03, 2020 4:37 am
You will need 2020.1.5 out this week to use ampere at near full speed. Further ampere optimizations will continue in 2020.2 as we get more time to tune to the arch.
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Nothing special other than perf. tuning on RT/TC cores as we have done on cuda cores beforeIceman9 wrote:That's not what we are asking.Goldorak wrote:RTX on is way faster, yes
Reframing question:
Is RTX Gen 2 a unique and new technology that will require time for Otoy to re-code to utilize...or is it simply a performance improvement where it is a seamless/quick transition?
Same question for Tensor core features (denoising/upsampling/AI lights). Is 3xxx just faster, or bring something that is technologically different, requiring Octane re-writes that take time and delay user benefit?
Thank you for your reply. Cheers.Goldorak wrote:Nothing special other than perf. tuning on RT/TC cores as we have done on cuda cores beforeIceman9 wrote:That's not what we are asking.Goldorak wrote:RTX on is way faster, yes
Reframing question:
Is RTX Gen 2 a unique and new technology that will require time for Otoy to re-code to utilize...or is it simply a performance improvement where it is a seamless/quick transition?
Same question for Tensor core features (denoising/upsampling/AI lights). Is 3xxx just faster, or bring something that is technologically different, requiring Octane re-writes that take time and delay user benefit?
Many thanks for your answer. Looking forward to more info.Goldorak wrote:The RTX speed up is scene dependent, so while 2019 havana scene, octane 1,2 and 3 splash screen scenes get 2-4x speed boost, that is not the case with the the simpler octane bench scenes like idea which is a light bulb in a room, and all shading, little tracing we can push to RT.
For now, turning on RTX, getting a 20% OB boost with the existing OB4 scenes actually makes sense because it is a good measure of what almost any scene is likely to do on RTX - after all the OB4 scenes render identically with RTX on, and served as our benchmark for 5 years before RTX was a factor.
That said, the RTX on boost on Ampere for these scenes may not be the same as Turing, making classic OB potentially higher with RTX on on Ampere. We’ll have to wait until that is all public.
Beyond standard OB, we have done deep testing 40+ heavy real world scenes both on ampere, turing et al. with RTX on and off, so we now have a very good sense of the real world averages relative to classic OB. We are planning to have a future OctaneBench add more if these heavier scenes, which will likely push OB higher on Ampere/Turing relative to the 100 OB set on a 980.
We’ll share these preliminary results as well once the cards are public. But, rest assured, the official OB scores you will see for Ampere are really impressive relative to last gen, either with RTX on or off,
classic OB scenes or with new OB candidate scenes.
I dont think the cuda core number is the only important spec. Somehow, AMD upcoming GPU architecture may have some othe properties, which may bode surprisingly well for raytracing/pathtracing/Octane, like those bigger caches and whatnot. Or their single "core" may be more powerful and performant than Nvidia´s one.dobe wrote:I wouldn't hope that the graphics cards from AMD will be better than those from Nvidia. - Especially because of count of cuda cores.
the question for me, can i go with two 3080 and break the VRAM limit (10GB) by using the out of core option in octane?
Code: Select all
out of Core