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Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Tue Apr 28, 2020 5:17 pm
by hkleton
Hi Juanjo,

So far I am really, really happy with this release. Since LW2020 release Lightwave+octane have been more stable then the last few months for me.
I am able to leave Substance Painter and Photoshop open while working on big scenes in Lightwave without crashes! Also I can do more then 5 random renders now, something that was impossible the last few months.
A lot of things have changed the last week, new Lightwave, new Octane AND new NVIDIA drivers, so it's hard to tell what was the cause of the instability.
Thanks!

Hans

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Tue Apr 28, 2020 5:31 pm
by Lewis
Yeah, same feeling, last few days fully stable octane 2020.1.x and LW2020 and OOC + RTX is nto crashing anymore.

Good work Juan and OTOY.

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Wed Apr 29, 2020 4:16 am
by pixelsmack
Heavy scenes take MUCH longer to init and begin the loading process compared to LW2019 with Octane 2020. I press F9 in LW2020 and the Octane window won't even show for minutes. Then when it finally does pop up, the LOADING process seems to sit idle for many, many more minutes. Then finally begins loading.

Where in LW2019 I press F9 and the Octane window pops up and shows loading in seconds. Then the loading process begins about a minute after. Instead of many minutes. Lastly I noticed LW2019 Octane 2020 used some out of core memory for textures. 768mb or so. Whereas LW2020 Octane 2020 used none.

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Wed Apr 29, 2020 8:53 pm
by juanjgon
pixelsmack wrote:Heavy scenes take MUCH longer to init and begin the loading process compared to LW2019 with Octane 2020. I press F9 in LW2020 and the Octane window won't even show for minutes. Then when it finally does pop up, the LOADING process seems to sit idle for many, many more minutes. Then finally begins loading.

Where in LW2019 I press F9 and the Octane window pops up and shows loading in seconds. Then the loading process begins about a minute after. Instead of many minutes. Lastly I noticed LW2019 Octane 2020 used some out of core memory for textures. 768mb or so. Whereas LW2020 Octane 2020 used none.
Hmm, this is really a weird issue. Can you please check in the IPR scene stats if the scene is the same? I mean if it has the same number of objects, instances, textures, etc?

Thanks,
-Juanjo

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Wed Apr 29, 2020 9:16 pm
by BorisGoreta
Does a license still support master computer + 1 slave node ?

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Wed Apr 29, 2020 9:51 pm
by BorisGoreta
What is this talk about some amazing procedural textures in 2020 ? Can we used them too in LW ?

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Thu Apr 30, 2020 12:02 am
by pixelsmack
juanjgon wrote:
pixelsmack wrote:Heavy scenes take MUCH longer to init and begin the loading process compared to LW2019 with Octane 2020. I press F9 in LW2020 and the Octane window won't even show for minutes. Then when it finally does pop up, the LOADING process seems to sit idle for many, many more minutes. Then finally begins loading.

Where in LW2019 I press F9 and the Octane window pops up and shows loading in seconds. Then the loading process begins about a minute after. Instead of many minutes. Lastly I noticed LW2019 Octane 2020 used some out of core memory for textures. 768mb or so. Whereas LW2020 Octane 2020 used none.
Hmm, this is really a weird issue. Can you please check in the IPR scene stats if the scene is the same? I mean if it has the same number of objects, instances, textures, etc?

Thanks,
-Juanjo
Yes identical scenes.

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Thu Apr 30, 2020 7:51 am
by juanjgon
pixelsmack wrote:
juanjgon wrote: Hmm, this is really a weird issue. Can you please check in the IPR scene stats if the scene is the same? I mean if it has the same number of objects, instances, textures, etc?
Yes identical scenes.
I'm going to need the scene to take a look at it here. Anybody else has seen something like that?

Thanks,
-Juanjo

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Thu Apr 30, 2020 8:29 am
by pixelsmack
Knew this was coming. Heh. Sadly my project is ITARS classified. :/ .

Re: OctaneRender 2020.1 LightWave Production build 2020.1.0.7

Posted: Sat May 02, 2020 4:05 am
by pixelsmack
juanjgon wrote:
pixelsmack wrote:
juanjgon wrote: Hmm, this is really a weird issue. Can you please check in the IPR scene stats if the scene is the same? I mean if it has the same number of objects, instances, textures, etc?
Yes identical scenes.
I'm going to need the scene to take a look at it here. Anybody else has seen something like that?

Thanks,
-Juanjo
One thing I can say. It seems to only happen with characters in the scene that have bones and being driven by an FBX import (animation/skinned). There's also around 4GB in large format texture maps. 8k-16K maps. Again, in 2019 there's no waiting. F9/F10, Octane pops up, starts loading. But with this same scene in LW2020, takes around a minute for Octane to pop up. Then when it does, the loading takes a very long time.