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Re: Random texture tiling
Posted: Tue Jul 28, 2020 4:34 am
by Jengo_1
Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
Re: Random texture tiling
Posted: Tue Jul 28, 2020 10:05 am
by ceen
So great. Thank you!
Re: Random texture tiling
Posted: Tue Jul 28, 2020 10:24 am
by aoktar
Jengo_1 wrote:Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
Yes it's for regular grid based materials. It's possible to design for rotation with some rules.
Re: Random texture tiling
Posted: Sat Oct 30, 2021 8:08 pm
by haffy
Looks awsome ! Is it just me, I can't figure out how every node is connected and what each one do?
Re: Random texture tiling
Posted: Tue Nov 02, 2021 8:28 am
by bepeg4d
Hi,
from 2020.2 we have a new Octane native Chaos Texture node for this:
https://docs.otoy.com/cinema4d/ChaosTexture.html
ciao
Beppe
Re: Random texture tiling
Posted: Tue Nov 02, 2021 8:32 am
by haffy
Thank you Beppe !!!
You know if it is possible to put in noise or something to make the edges jaggy?
Re: Random texture tiling
Posted: Thu Jun 30, 2022 3:29 pm
by SSmolak
For randomizing regular tiles like brick there are OSL tilers but unfortunately randomizing rotation doesn't work here. But you can randomize them manually using different Transform nodes for each texture with rotation 0, 90, 180, 270 degree :
To make jagged lines you can use "tiles_basic.OSL" from this post :
viewtopic.php?f=9&t=79536&p=411057&hilit=tile#p411057
Just connect noise node to Joint and use OSL projections for images
Re: Random texture tiling
Posted: Sun Jul 03, 2022 2:32 pm
by SSmolak
Jengo_1 wrote:Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
I tried to include random rotation by 90 degrees from different OSL's codes without success. Chaos node doesn't include stepped 90degree rotation mode.