StyleMarshal wrote:Both FBX/SkinnedMesh morphtargets and alembic geometry cache should work.
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Yes , works fine here.
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Chris did you have taken a look to the new Groom System in UE4.25?
Do you think it will be possible to render in Octane Plugin in the future ?
Full body test here :
Octane does support hair rendering, and unreal hair system seems similar.
We are definitely interested in supporting it.
Is it possible to render Media Files (Media Player , IMG Media Source) files with Octane ?
I am doing a project with a lot of animated emission materials , all is working fine in UE4 , but I can't get it to render in Octane Plugin.
Or am I doing something wrong ?
Here are my settings :
Is it possible to render Media Files (Media Player , IMG Media Source) files with Octane ?
I am doing a project with a lot of animated emission materials , all is working fine in UE4 , but I can't get it to render in Octane Plugin.
Or am I doing something wrong ?
Here are my settings :
thx for your hard work !
I take it this uses unreal texture streaming? This isnt supported atm, but is on the todo list.
I've done a bit of testing and can't get an ORBX Sequencer export that has the camera animating correctly. The ORBX opens up in Standalone with a static camera that isn't in the position of the camera i had locked in Sequencer. Sequencer renders the correct camera with i use the Octane image sequence option but i'm stuck not getting the camera out into the ORBX file.
I've done a bit of testing and can't get an ORBX Sequencer export that has the camera animating correctly. The ORBX opens up in Standalone with a static camera that isn't in the position of the camera i had locked in Sequencer. Sequencer renders the correct camera with i use the Octane image sequence option but i'm stuck not getting the camera out into the ORBX file.