Page 2 of 6

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Wed Mar 18, 2020 1:56 pm
by glimpse
samsue wrote:I just wanted to know if you're working on the following items and what the optimistic prediction is

1 - Nvlink GTX Support
2 - Multitexture

one thing I could say for sure, NVLINK for GTX cards (anything older than 20xx line) will not come. That's not OTOY's call, but NVIDIA's decision - bother them if You want this.

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Wed Mar 18, 2020 4:00 pm
by samsue
glimpse wrote:
samsue wrote:I just wanted to know if you're working on the following items and what the optimistic prediction is

1 - Nvlink GTX Support
2 - Multitexture

one thing I could say for sure, NVLINK for GTX cards (anything older than 20xx line) will not come. That's not OTOY's call, but NVIDIA's decision - bother them if You want this.
all good ... I want for my 2080 TI :P

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Tue Mar 24, 2020 9:31 pm
by nick73
Hello,
So far to my experience (3ds 2018) 2 issues. Opacity map doesn't affect metallic material & there is no menu on (diffuse, specular, etc...) nodes (like none, value, color, map...).
Thank you for your time.

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Wed Mar 25, 2020 7:13 am
by jimho
regard to the material convertion
It seems Autodesk general, physical material etc material is not yet supported,
unfortunately all geometry from revit can only be one of these two type of materials...

and also there is an issue with scanline standard mapping location, both material can be correctly reconginzed by vray
please see the below snapshot
3dsmax_material.JPG
the 3dsmax file is as attached :
Material_test0.zip
(43.68 KiB) Downloaded 190 times

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Wed Mar 25, 2020 5:08 pm
by paride4331
jimho wrote:regard to the material convertion
It seems Autodesk general, physical material etc material is not yet supported,
unfortunately all geometry from revit can only be one of these two type of materials...

and also there is an issue with scanline standard mapping location, both material can be correctly reconginzed by vray
please see the below snapshot
3dsmax_material.JPG
the 3dsmax file is as attached :
Material_test0.zip

Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Wed Mar 25, 2020 9:37 pm
by jimho
paride4331 wrote: Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride
Dear Paride
thanks for your respond, but what you had answered is not what I am asking.

AGAIN:
I am asking Can Octane support (to some extent at least) material types like autodesk General or physical material which are the autodesk native material which are the only types available in revit.
at least the right scale and the location.
for architects how to line up is a important thing.
in vray the both material in the scene can be rendered correctly--right size right location
VRay.JPG
in redshift, the standard material can be rendered correctly--right size right location
RS.JPG
in Octane, the standard material can be rendered in right size but not right location
OC.JPG
Thanks,
Jim

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Thu Mar 26, 2020 3:34 pm
by mbetke
I have a bug in interactive rendering.
When I run a non-converted scene I end up with a strange rendering. Samples go 0...1...0...1...0 and nothing more.

After using "convert all" it works and renders on.

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Fri Mar 27, 2020 3:08 am
by neonZorglub
jimho wrote:
paride4331 wrote: Hi Jimho,
materials and textures supported are listed in Reder Setup > Tools > material converter.
Load general map texture in Octane RGB image node texture > standard texture slot
Regards
Paride
Dear Paride
thanks for your respond, but what you had answered is not what I am asking.

AGAIN:
I am asking Can Octane support (to some extent at least) material types like autodesk General or physical material which are the autodesk native material which are the only types available in revit.
at least the right scale and the location.
for architects how to line up is a important thing.
in vray the both material in the scene can be rendered correctly--right size right location
VRay.JPG
in redshift, the standard material can be rendered correctly--right size right location
RS.JPG
in Octane, the standard material can be rendered in right size but not right location
OC.JPG
Thanks,
Jim
Hi Jimho,
Those materials are not supported yet, but as I'm in the process of adding more material support, I'll add those to my list..
Thanks for your sample scene ! it will be a good starting point

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Fri Mar 27, 2020 3:14 am
by jimho
neonZorglub wrote: Hi Jimho,
Those materials are not supported yet, but as I'm in the process of adding more material support, I'll add those to my list..
Thanks for your sample scene ! it will be a good starting point
Thanks a lot.

Jim

Re: OctaneRender® for 3ds max® v2020.1-RC2 - 10.06 TEST

Posted: Tue Mar 31, 2020 12:44 am
by coilbook
Hi Paride,
I know I asked this question before but I'll mention again.

Why cannot AO have normal direct light like diffuse and pathtracing has? In the image you can clearly see AO doesn't have good direct light at all. Can this bug be fixed? Pathtracing and Diffuse have color bleed that AO doesn't have but direct light should be the same throughout all engines.

Thank you