Page 2 of 2
Re: fluidSim
Posted: Tue Apr 06, 2010 10:11 am
by Fueye
Re: fluidSim
Posted: Tue Apr 06, 2010 5:34 pm
by pedrojafet
Fueye wrote:I export Object Sequence, open the Octane File with "notepad" and replace the 00#.obj for every frame.
Then render 25 single Octane Files

Very nice tip!!!

Re: fluidSim
Posted: Wed Apr 07, 2010 10:50 am
by Fueye
much easier with object relinking in beta 2

Re: fluidSim
Posted: Tue Apr 27, 2010 3:23 am
by juan
oh my that looks awesome!
the time you posted was per frame?
very nice job!
Re: fluidSim
Posted: Tue Apr 27, 2010 8:41 am
by Fueye
Yes, per Frame ( rendered with 6000 Samples on a GTX 260 )