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Re: fluidSim

Posted: Tue Apr 06, 2010 10:11 am
by Fueye
;-) :lol: :lol:

Re: fluidSim

Posted: Tue Apr 06, 2010 5:34 pm
by pedrojafet
Fueye wrote:I export Object Sequence, open the Octane File with "notepad" and replace the 00#.obj for every frame.
Then render 25 single Octane Files ;-)
Very nice tip!!! ;)

Re: fluidSim

Posted: Wed Apr 07, 2010 10:50 am
by Fueye
much easier with object relinking in beta 2 :P

Re: fluidSim

Posted: Tue Apr 27, 2010 3:23 am
by juan
oh my that looks awesome!

the time you posted was per frame?

very nice job!

Re: fluidSim

Posted: Tue Apr 27, 2010 8:41 am
by Fueye
Yes, per Frame ( rendered with 6000 Samples on a GTX 260 )