That's simply amazing, this is a great tool, this is the first time I used it and the potential it has for animation, stylizing, NPR, etc... seems endless
I was wondering if there's a way to enable full object grabbing/rotating/scaling, pretty much the way sculptris does it.
Right now there's no way to translate/rotate or scale the object unless you increase the hardness to and the radius to fit the whole object.
I would like to suggest a few things to improve the animation workflow:
- Shortcut to add intervals to selected frames
- Curve Mode override for all new keyframes (spline, linear, stepped)
- I wonder if an equivalent of the dynamesh(maybe this is the Dynamic Mesh sculpting on the roadmap?) is being considered specially to reduce geometry
- Playblast tool, maybe an integration with FFMPEG to export the image sequence as a video and preview it realtime since the scenes will get heavier over time so playback will become laggier
- Symmetry modes (I just found it My bad)
- Can't wait for the alembic Import/Export
Congratulations again on this great tool, I'm gonna keep on playing with it,
Meanwhile here's a small video of a quick test for a bouncy clay.
And I recorded the whole animation process.
Can you tell us when we can expect to have the alembic ? I know you are in dev, but I would love to know if i could wait few weeks/monhts or it's not going to be there for at least a year ?
I hope to have it soon, I want to use it for a short film.
Thanks.
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Sat Jul 25, 2020 1:23 pm
by cgmodeler
Is there a way to import several OBJ frames instead of one by one?
And UVW map seems to be lost on imported OBJs once re-exported
Thanks in advance!
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Tue Jul 28, 2020 12:24 am
by lorenz.erb
unfortunately it crashes when executing.
what could the reason be?
would love to try it looks very promising.
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Fri Oct 09, 2020 2:21 pm
by rs3d
When the next preview of Sculptron will be released?
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Thu Oct 15, 2020 1:51 pm
by cjadams
That is pretty cool! - I have 2 questions..
1 - Will there be a mac version with "metal" support?
2 - Can you please oh please implement 3dConnexion space mouse navigation. Zbrush won't and still fighting with adobe for it..
It really is amazing! https://3dconnexion.com/us/software-developer-program/
Using the space mouse enterprise is great! its like holding the object in front of you..!!
Imagine full 6 axis movement while sculpting with a cintiq!
linograndiotoy wrote:
Dear all,
We are excited to bring you a new release of Sculptron!
As with all experimental builds, please do not use this for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
Link to the previous Sculptron Alpha Preview Release:
We've been collecting user's feedback about Sculptron, implementing feature requests and improving the UI experience!
What's new:
UI/Workflow
The UI has been deeply reworked in both design and functionality. Colors are more aligned to Octane Standalone, the timeline has been totally reorganized and we have esperimental brush icons (thanks Luca Giarrettino for providing them) that will be replaced soon by animated ones.
Alpha_02_UI.JPG
It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key, simply dragging on an empty area of the screen.
We've introduced Interpolation Modes for Keyframes (Linear, Stepped, Curve). Interpolation can be changed using the Timeline menu (Right Mouse button anywhere on the Timeline) or the Buttons in the Timeline Window.
Alpha_02_UI_02.JPG
Sculpting/Playback speed.
Both sculpting and playback speed have been vastly improved, offering now a 1000% increment in performances (yes, about 10 times faster than it was in previous alpha).
Brush Tools feedback has also been corrected and tweaked, so to offer a more natural feel.
Alpha_02_UI_03.JPG
New Wireframe/Grid mode.
Wireframe can now be activated for the OpenGL preview and it offers several options, available in the Preferences window.
Grid also offers controllable options like Color and Opacity.
Alpha_02_UI_06.JPG
New ToonShading MatCap.
We've added a nice Toon Matcap to the already very extended list of available ones.
Alpha_02_UI_07.JPG
We're currently working on the Sculptron Item Animation system and Alembic Import/Export.
Shortcuts list:
Navigation
Alt+ Left Mouse button drag = Rotate View
Alt+ Middle Mouse button drag = Pan View
Alt+ Right Mouse button drag = Zoom View
Alt+ Left Mouse button drag on a keyframe = duplicate keyframe
CTRL = invert brush function when available
SHIFT = Smooth Brush
CTRL when using Grab = Constraint along normal
f = Fit World
SHIFT+f = Fit Selected
It's now also possible to navigate using the mouse only (or the pen) without using any keyboard key:
Left Mouse/Pen button drag in an empty area = Rotate View
Middle Mouse/Pen button drag in an empty area = Pan View
Right Mouse/Pen button drag in an empty area = Zoom View
Timeline:
Left Arrow Key = Previous Frame
Next Arrow Key = Next Frame
Shift+Left Arrow Key = Previous Keyframe
Shift+Next Arrow Key = Next Keyframe
Home = Go to First Frame
End = Go to Last Frame
CTRL+Left Mouse Button on the timeline = Create New key
BackSpace = Restore Key/s
Delete = Delete Key/s
Sculptron Features
Sculpt-Animate any number of 3D meshes using several kind of brushes and procedural textures
Import OBJs for Sculpt-Animation
Import animated caches (MDD only for now, Alembic will follow) and sculpt-animate it
Use multiple animated sculpting layers per Object
Import Mesh as Frame
Convert the mesh in a SDF/VDB volume with additional Procedural Noise
Export any frame as OBJ
Export animation as MDD cache (Alembic will be available soon) and OpenVDB
Sculptron Future Features Roadmap (not in this order!):
Local Space Deformations
Alembic Import Export with Camera support
Available Brushes are going to be expanded in both number and functionalities
Support for mesh sequence with different number of points/polygons (replacement animation)
Multiple meshes merge for export as OpenVDB
Wrinkle Tool
Alpha Brushes
Polygon Masking
Interpolation Mode for Keyframes (Linear, Stepped, Bezier, Hermite)
Presets for Procedural Textures
Statistics (Number of Polygons)
Topological Grab
3D Perspective Reference
OpenSubdivision
Displacement Maps
Dynamic Meshes Sculpting
Item Transformations (Position/Rotation/Scale)
Animated Deformers with Animated Falloffs
Heat Maps
Compress/Stress calculation
Weight Map Painting
Bone Deformation
Graph Editor
Orthogonal Views
Volume Channels Painting
Octane Render integration
Known Issues
"Solo" option for Layer is not working yet
Undo is limited to local keyframe sculpting editing right now
Volumetric Noise shows a slice effect that is also exported in OpenVDB (SDF Noise works fine)
Radius Pressure can freeze Sculptron on some systems (leave it uncheked)
It's alpha software, expect some crashes!
Thanks for the feedback - we are planning another release sometime in the next 8 weeks, and will work to add as much as we can into this update!
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Mon Oct 26, 2020 10:36 pm
by cjadams
Any word on a Mac version.. ?
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Mon Oct 26, 2020 11:25 pm
by cgmodeler
Goldorak wrote:Thanks for the feedback - we are planning another release sometime in the next 8 weeks, and will work to add as much as we can into this update!
That's amazing news!!! would love to help with the testing if possible!
Re: Sculptron 1.0 - Alpha 2 is out!
Posted: Wed Oct 28, 2020 5:22 pm
by gilles83
That's fantastic ! I really hope to have the alembic support