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Re: No rendering today...

Posted: Mon Mar 15, 2010 7:42 pm
by MDkai
Very nice, but i have some small thing to mention:

The silhouette of you character is a little off, because both upper arms are at the same spot (looks like 2 lower arms from one upperarm), maybe turn them or the entire upper body of the character a little more so the shape is more readable..

Beside that he looks sneaky

Re: No rendering today...

Posted: Mon Mar 15, 2010 7:51 pm
by radiance
hah lol, he's got the F10 key ;)

Radiance

Re: No rendering today...

Posted: Tue Mar 16, 2010 10:08 pm
by NEX
Yeah :D

@MDkai:

Totally right. I tried to avoid that silhouette issue as much as possible. So, this should be a final version, hope you like it :)

Re: No rendering today...

Posted: Tue Mar 16, 2010 11:10 pm
by radiance
nice ;)

i could'nt resist some post-proc ;)
also try experimenting with the camera imager response curves...
mmpost.jpg
Radiance

Re: No rendering today...

Posted: Tue Mar 16, 2010 11:46 pm
by NEX
Excellent :)

Adobe Gamma is gonna GTFO from my machine.

And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol) :D

Re: No rendering today...

Posted: Wed Mar 17, 2010 12:33 am
by radiance
NEX wrote:Excellent :)

Adobe Gamma is gonna GTFO from my machine.

And now, the obvious question is- is that edited version allowed into contest? (That would save me some time lol) :D
yeah it is.

Radiance

Re: No rendering today...

Posted: Wed Mar 17, 2010 9:46 am
by NEX
10x :)

Re: No rendering today...

Posted: Thu Mar 18, 2010 5:17 pm
by NEX
Some new stuff, and i've got a problem- glass. I've managed to get somewhat correct windshield, but those headlights give me an headache.
It's glass surface is two-sided, it has thickness. But i simply cannot manage to get light through it. Not sure what to do...hmm :|

Re: No rendering today...

Posted: Thu Mar 18, 2010 7:57 pm
by radiance
Hi,

A ray arrives, get's refracted twice, then it's inside the light, so it needs to hit a reflective surface (like diffuse or glossy) then refracts twice again outside and needs to find the sky.
So use pathtracing and set your maxdepth 8 or higher, and make sure you're normals on your headlights are pointing outwards on both sides, and make the interior of the light reflective.

directlighting does'nt do this, only pathtracing.

Radiance

Re: No rendering today...

Posted: Thu Mar 18, 2010 11:24 pm
by NEX
Thanks a lot. That helped.
I've searched for all other stuff related to glass, and i missed that :oops: