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Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Sun Sep 29, 2019 1:47 pm
by promity
Juan, the crash continues while trying to use AI Up-Sampler. What does my log file say?
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Mon Sep 30, 2019 12:09 pm
by juanjgon
BorisGoreta wrote:Ok, enough false bug reports, this one is for real. Procedural mesh volume is not working. There is a tripled closed mesh in the scene which doesn't get filled with volume. If I change it to sphere or cube then it works.
mesh volume.rar
Hi,
Hmm, true. Something is not working fine with the mesh volumes. I'll investigate it ASAP.
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Mon Sep 30, 2019 12:11 pm
by juanjgon
promity wrote:Juan, the crash continues while trying to use AI Up-Sampler. What does my log file say?
Sorry, it seems that this problem has not been fixed in the core yet. I suppose that it will be fixed for the next build.
viewtopic.php?f=24&t=72734&start=9
EDIT: The problem seems to affect Windows 7 only. Is this your case?
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Mon Sep 30, 2019 1:16 pm
by promity
Hi. Yes, I'm on Win 7.
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Mon Sep 30, 2019 8:02 pm
by BorisGoreta
How is this accurate edge more accurate then fast method ? If anything it is less accurate IMO.
FAST:
ACCURATE:
LINE RENDER:
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Mon Sep 30, 2019 8:20 pm
by juanjgon
BorisGoreta wrote:How is this accurate edge more accurate then fast method ? If anything it is less accurate IMO.
I've sent you scene in .orbx format to the Octane core devs. Let's see what can be done ...
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Tue Oct 01, 2019 7:08 am
by AndyM1969
Looks like another release that I am going to be avoiding like the plague, give me a shout when you release a plugin that you know actually works, cheers.
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Wed Oct 02, 2019 12:30 pm
by BorisGoreta
What's the situation with importing Octane standalone materials in LW or orbx files ? Can it be done ? I want to investigate and learn from some standalone materials.
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Wed Oct 02, 2019 1:06 pm
by juanjgon
BorisGoreta wrote:What's the situation with importing Octane standalone materials in LW or orbx files ? Can it be done ? I want to investigate and learn from some standalone materials.
You can import Octane materials from the LiveDB or LocalDB using the material node that you have for it, but be aware that they live inside the Octane standard node editor. They are not translated to LightWave nodes inside the LW node editor, so I'm not sure how useful this feature is for learning purposes ... you are going to see the same than in Standalone.
Thanks,
-Juanjo
Re: OctaneRender 2019.1 LightWave Production build 2019.1.1.0
Posted: Wed Oct 02, 2019 4:48 pm
by BorisGoreta
With the spectron lights there isn't a way to control the light intensity except scaling the light up ?