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Re: OctaneRender 2019 for Modo

Posted: Wed Jul 31, 2019 9:33 am
by Hesekiel2517
Great! Thanks Paul!

Re: OctaneRender 2019 for Modo

Posted: Wed Aug 07, 2019 7:02 am
by face_off
I have updated the Windows installers at the top of this thread with:

2019.1.0.149
- Resolved bug with Object Motion Blur on Replicators. NOTE: Object Motion Blur on Replicators only works if there are the same number of Replicator source transforms for every frame. So particle sources will not render with Object Motion Blur (so use octane.saveAnimation and render in Octane Standalone in this case).
- Added Kernel->Animation->Refresh Replicators When Scrubbing The Timeline. If particle sources are used for Replicators, then the Replicator transforms cannot be loaded into the Octane Scatter node. In this case, tick this option if you want the Replicator transforms to be reloaded into Octane everytime you change the Modo timeline.

I will release OSX and Linux installers once Octane 2019.1 comes out of the RC stage.

Thanks

Paul

Re: OctaneRender 2019 for Modo

Posted: Wed Aug 07, 2019 1:21 pm
by funk
Thanks Paul

Re: OctaneRender 2019 for Modo

Posted: Wed Aug 07, 2019 8:03 pm
by Fredrikvictorhugo
Hi..

Having issues with toon shader. Can someone please test if it works as it should.
I might do something worng.

/ Fredrik

Re: OctaneRender 2019 for Modo

Posted: Wed Sep 04, 2019 12:05 am
by face_off
I have updated the installers at the top of this thread with:

2019.1.0.150
- Compiled with Octane 2019.1 RC5
- Fixed the Material Picker not working correctly in some situations
- Fixed error with connecting node to the Composite Material
- Added Preferences option "Display Error On Invalid Pin Connection" to suppress the error dialogs resulting from making invalid pin connections in the schematic
- Added Copy and Paste buttons for OSL Texture, OLS Projection and Vectron nodes
- The plugin will now check if there is a new version available. This check occurs once per day.
- Adding an Octane Override now results in a neater Schematic node layout

Thanks

Paul

Re: OctaneRender 2019 for Modo

Posted: Wed Sep 04, 2019 2:55 pm
by Hesekiel2517
Great Paul, thank you!

I remember there was a red warning that scenes with the new 2019 plugin should not be saved. Is this now save to do?

Re: OctaneRender 2019 for Modo

Posted: Wed Sep 04, 2019 11:29 pm
by face_off
I remember there was a red warning that scenes with the new 2019 plugin should not be saved. Is this now save to do?
If you save a scene with a node from 2019.1 (such as the Composite Material node) and then open it in the 2018.1 or Octane 4 versions of the plugin, you will get the normal Modo warning about the node not existing, but the scene will load fine except that the Octane Override will be missing that node, so you will need to manually reconnect the other nodes in that Octane Override. So in summary, you should be fine saving with this version of the plugin and then loading with an older version of the plugin as long as you understand the nodes that will not load in the older version.

Paul

Re: OctaneRender 2019 for Modo

Posted: Thu Sep 05, 2019 2:00 pm
by Fredrikvictorhugo
Hi.. Where did the Round edges node go?
Cant find it in the Create nodes meny.

/Fredrik

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Posted: Fri Sep 06, 2019 10:57 am
by face_off
I have replaced the installers at the top of this thread with:

2019.1.0.151
- Fixed a number of minor issues with Modo properties/channels not matching Octane nodes
- Added Copy/Paste to the OSL camera.
- Revised button naming and help text for all OSL nodes (ie. OSL Camera, Vectron, etc)
- Fixed issue where some of the Octane node creation buttons were not visible (problem introduced in 2019.1.0.150)
Hi.. Where did the Round edges node go?
This is fixed in this release.

Thanks

Paul

Re: OctaneRender 2019 for Modo [TEST and STABLE]

Posted: Fri Sep 06, 2019 1:17 pm
by Fredrikvictorhugo
Thanks Paul..