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Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Mon Feb 18, 2019 8:32 am
by paride4331
[quote="mathurin"]Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

Hi mathurin,
Octane V4 doesn't support Nvidia Fermi cards.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Mon Feb 18, 2019 10:23 pm
by coilbook
Hi Paride,
this problem with clear smoke in front of the camera is still not solved. When empty grid with clear smoke is in front rendering drops by 3-4 times Thanks

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Thu Feb 21, 2019 3:37 pm
by coilbook
mathurin wrote:Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

J

W7 with all updates,
GTX460 with 391.35 drivers
Max Design 2013,
Octane_4_02_1, and,
OctaneRender_for_3ds_Max_4.02.1_-_6.14.
Do you still use GTX460?

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Thu Mar 07, 2019 1:13 am
by coilbook
was mb for particles fixed? Thanks

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Wed Mar 13, 2019 3:57 am
by neonZorglub
coilbook wrote:was mb for particles fixed? Thanks
Hi coilbook,
Yes, a new support for standard particles will be in the next version.
Thanks

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Fri Mar 15, 2019 12:54 am
by WhaleHunter
Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Fri Mar 15, 2019 10:02 am
by paride4331
WhaleHunter wrote:Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Mon Mar 18, 2019 1:09 am
by WhaleHunter
Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg
The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg
Regards,
N.

Re: OctaneRender® for 3ds max® v4.02.1 - 6.14

Posted: Mon Mar 18, 2019 10:35 am
by paride4331
WhaleHunter wrote:Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg
The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg
Regards,
N.
Hi WhaleHunter,
SDK denoised passes available at the moment are denoiser passes + post processing pass.
Regards
Paride