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Re: Nvidia Fermi Octane Competition
Posted: Tue Mar 09, 2010 11:37 pm
by radiance
Hi,
The GPU-X is a self-powered expansion box that allows you to add 2x additional PCI-E slots externally to your existing PC,
without any hardware modifications. It requires a PCI-E slot in your PC to connect it to.
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Tue Mar 09, 2010 11:47 pm
by Djmorrsee
right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.
I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.
Re: Nvidia Fermi Octane Competition
Posted: Wed Mar 10, 2010 12:04 am
by radiance
Djmorrsee wrote:right. which sounds pretty usefull.
but the picture labeled as the gpu-x is not a gpu-x.
I just wanted to let you know. I'm sorry if I wasn't as clear as I could be in my other post.
Hi, it's a GPU-X alright.
I can't give any more comments now, you will hear more about it in the near future.
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Wed Mar 10, 2010 12:49 am
by motopiku
sorry, we have to put in this post just finished work and data.
Re: Nvidia Fermi Octane Competition
Posted: Thu Mar 11, 2010 12:21 pm
by mlody47
uuuu

Im in
Re: Nvidia Fermi Octane Competition
Posted: Thu Mar 11, 2010 12:33 pm
by ROUBAL
I have less time currently, but I will try to do something !
Re: Nvidia Fermi Octane Competition
Posted: Fri Mar 12, 2010 3:37 am
by Phr0stByte
Lip Service
Thought I would just go ahead and break the ice here... My first try with the new beta. The idea was to start with some simple geometry without too many different materials. I re-rendered, as I changed the metal part to look more metallic - that gold color wasn't cutting it. For those that want to take a peak at my original mental ray version, it can be seen here:
http://phr0sty.deviantart.com/art/Lip-Service-132660315.
Render time: 27min 8sec
Resolution: 1280x640
Tris: 732,627
8000 s/p
Re: Nvidia Fermi Octane Competition
Posted: Fri Mar 12, 2010 3:53 am
by MDkai
Darn i need time for something like this ... no fair...
@Phr0stByte
I like that, if you could break up the "perfection", the realism would benfit, currently it's a very saturated, perfect metal.
Have look at this
http://images.celebrateexpress.com/mgen ... /49961.jpg
See how the microfacets break up highlights and reflection ? Maybe you can add some nice maps
Currently there is no support for anisotropic metal, but thats okay.
Metal also tends to have less colors if polished (since they got most colors from the surrounding environment
but 730k polys ... thats a hell lot polys for a cylindrical shaped object, adjacent faces could have less divisions i guess ..
Looking forward to see more

Re: Nvidia Fermi Octane Competition
Posted: Fri Mar 12, 2010 5:35 am
by enricocerica
Ok Phr0stByte opened the road, we are on the way now.
Re: Nvidia Fermi Octane Competition
Posted: Fri Mar 12, 2010 10:51 am
by Phr0stByte
@ MDkai - Yeah, I did not bother to clean up the geometry after smoothing. I found that you need to smooth it to much in order not to see faceting in Octane. I would really like to see some geometry smoothing in future versions.