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Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Sat Oct 27, 2018 2:36 am
by coilbook
It looks like ai lights work fine now. We are using itoo forest objects to generate on top of pflow particles. I am not sure what the problem was.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Sat Oct 27, 2018 10:24 am
by mbetke
I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Sun Oct 28, 2018 12:24 am
by coilbook
mbetke wrote:I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.
I agree. It got faster and now back to slow again.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 9:08 am
by paride4331
DartFrog wrote:Stuck on "SCENE EVALUATION" on a scene with an un-textured sphere. Basically the same problem as 6.08

OctaneRender 4.00 RC7
Plugin 6.09
Geforce 416.34
Cuda 10

I'd send the scene but it's literally just a sphere in nothing without Render Layer checked.
Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 11:57 am
by DartFrog
Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
So after restarting 3dsmax (2018) It will render a sphere, teapot, etc. Something simple. When I open up a more complex scene, it does not render. And I don't see any bar graphs or numbers for texture compression. I tried turning off the persistence settings, tried denoise pass, didn't work. It may be worth noting that once I "break" it, it won't render the simple scene any more. I'd have to shut down max.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 1:57 pm
by mbetke
Which is the recommended Nvidia driver in terms of speed and stability for Octane4?

I use 388.71

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 3:03 pm
by paride4331
mbetke wrote:I feel the material editor navigation is slower now compared to 3.07 where I come from. I work with the "classic" one. Not node-based. It's on all scenes. Feels a bit laggy.
Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 3:28 pm
by paride4331
DartFrog wrote:
Hi dartfrog,
Is there any chance you could set your OctaneRender viewport on "denoised beauty"?
So after restarting 3dsmax (2018) It will render a sphere, teapot, etc. Something simple. When I open up a more complex scene, it does not render. And I don't see any bar graphs or numbers for texture compression. I tried turning off the persistence settings, tried denoise pass, didn't work. It may be worth noting that once I "break" it, it won't render the simple scene any more. I'd have to shut down max.
Hi DartFrog,
I think it depends on texture compression which is very slow, could you try testing with this scene?
https://we.tl/t-hTs1zChs31
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 4:02 pm
by mbetke
Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
Regards
Paride
It looks like this. I use settings from a dev who posted here some days ago.

Re: OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [TEST]

Posted: Mon Oct 29, 2018 4:21 pm
by paride4331
mbetke wrote:
Hi mbetke,
did you check options in Render setup > Tools > Open Octane Global Preferences > material?
Regards
Paride
It looks like this. I use settings from a dev who posted here some days ago.
Hi mbetke,
I see. Have you this issue using RC4?
Regards
Paride