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Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 12:32 am
by BK
calus wrote:BUG:
Exporting a scene as ORBX is not working for ORBX materials : Texture files are missing in the ORBX
Hi Calus,
Thanks!! we are unable to replicate this. Can you please explain the steps?
Cheers
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 12:33 am
by BK
TDZL wrote:Every time I try to add expressions to the power attribute of blackbody and texture emissions, Maya locks up for a few seconds then crashes to desktop.
Expressions are working fine elsewhere, Maya 2018.
Thank you TDZL,
This will be resolved in the next release.
cheers
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 4:58 am
by BK
Hi Bk, I was finally able to use batch render, the problem I found is that the plugin needs to be conected always to the internet, and the internet here in my country is on the prehistory, is very bad and is very intermitent,when my internet fails, octane fails too, please return the plugin license as it were before because I cant use the plugin anymore, thanks.
Hi Abeoctane,
Thanks for the update.
Sorry to hear about the internet connection problem.
Unfortunately, the latest version from 3.08 releases requires staying online all the time.
So, you may have to go back either 3.07 or 3.06s. It seems the Offline license mode would be back in the future releases.
Cheers
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 9:15 am
by abeoctane
Hi Bk, great to hear that, hope to test the next release with offline license mode, thanks a lot.

Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 9:43 am
by TDZL
Awesome

Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 11:31 am
by Vyoor
Hi!
There is a problem with ORBX proxy exported form cinema 4D (I don't know it's matters).
Some of geometry is changing it's position, scale and rotation. Sometimes restarting maya helps, sometimes not. I'm not sure but it looks like there is more and more failing objects in peroid of time.
Is it possible for You to add file an path information where OrbxProxy is referencing to?
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Wed Sep 26, 2018 8:44 pm
by calus
BK wrote: we are unable to replicate this. Can you please explain the steps?
Sorry my description of the bug was wrong,
please see here a proper bug report :
viewtopic.php?f=109&t=68813&start=10#p346679
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Thu Sep 27, 2018 3:01 am
by BK
Vyoor wrote:Hi!
There is a problem with ORBX proxy exported form cinema 4D (I don't know it's matters).
Some of geometry is changing it's position, scale and rotation. Sometimes restarting maya helps, sometimes not. I'm not sure but it looks like there is more and more failing objects in peroid of time.
Is it possible for You to add file an path information where OrbxProxy is referencing to?
Hi Vyoor,
We are not able to replicate this issue. Are you using multiple Orbx proxies in the scene?
Create a new Maya scene and try to disable/uncheck the
Unpack ORBX resources
from the Octane render tab.
The proxy would read the ORBX file directly without unpacking then scene contents inside the Assets folder.
If this does not solve the issue, please PM me the ORBX file for us to resolve quicker?
Cheers
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Thu Sep 27, 2018 3:03 am
by BK
Thank you Calus,
We have created a ticket on our bug tracker system.
Cheers
Re: OctaneRender® for Maya® 3.08.3 - 12.54 [ STABLE ]
Posted: Thu Sep 27, 2018 1:42 pm
by Vyoor
We are not able to replicate this issue. Are you using multiple Orbx proxies in the scene?
Create a new Maya scene and try to disable/uncheck the Unpack ORBX resources from the Octane render tab.
The proxy would read the ORBX file directly without unpacking then scene contents inside the Assets folder.
I'm using only one Orbx file. Unfortunatelly unchecking "Unpack ORBX resources" is not help.
Next thing - maya is crashing when unloading/removing/replacing references with some octane materials. This is critical problem for me right now.