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Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Fri Aug 24, 2018 4:57 pm
by justix
paride4331 wrote:Hi justix,
Is this your hardware config?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Could you share a screenshot about your Octane device setting and Kernel > render setting panel?
How many monitors? resolution? connected to..?
Parallel sample?
Regards
Paride
Well I never had ANY issue before and finger crossed is not any problems with my cards but errors are about memory not available for denoise when the same scene on SA does work although it takes 3-4 seconds to switch between Beauty and Denoise pass back and forth and I don't remember this issue neither.

my hardware is what you see in my spec so it is correct, Only One monitor Samsung S24 D300 Kernel and devices hereunder and Parallel samples is from the screenshot 32

bear in mind that I did build the scene heavily as I have a 3d scan ( see number of primitives in the SA screenshot ) and it seems to be the culprit BUT why is the SA working and the same Core on 3ds isn't?https://render.otoy.com/forum/viewtopic.php?f=80&t=68576&p=344676#p344676

last : Scene evaluation takes up to 60 seconds for this scene to start render, while on SA it takes about 27 seconds..

a bit lost..

edit: It has to do with the number of Poligons in the scene BUT having 3GB left as shown can't see why the stutter and gpu fail...

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Fri Aug 24, 2018 7:08 pm
by Tema
Hi. Thanks for the update.
After this update, there was a problem. During rendering in octane viewport rendering, samples rendering is reset to zero. As it happens, when you change the material settings. Or move the camera.
Operating system window 7 x64. The video card drivers have been updated to the latest version. Video card-2 x GTX 1080.
Also, I want to remind you that the problem with the fact that there is no maps multitexture is not solved. I think many will support me. This is a very big problem. Universal material is good, but it is not as needed as maps multi texture. I hope that we will see it in the next big update.

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Sat Aug 25, 2018 5:34 pm
by ramone163
Denoiser still crash 3ds max on large images (4500x4500px).
It doesn't matter what card I put for denoiser (980Ti, 1080 or 1080Ti)

If I put for render 980Ti (2 monitors) +1080 and scene is 1,5 Gb of Vram.
And 1080Ti I put only for denoising. And it is not enough 10 Gb of Vram to denoise image of 4500x4500px?
3ds Max just chat en in log I get this:

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Sat Aug 25, 2018 6:35 pm
by acc24ex
when is the beta access to unreal engine gonna be available you think, and can we apply for beta testing - I've already started doing a unreal engine scene (some of it was featured on UE website actually), and would be great time to test it out - any info on that?

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Sat Aug 25, 2018 11:48 pm
by justix
ramone163 wrote:Denoiser still crash 3ds max on large images (4500x4500px).
It doesn't matter what card I put for denoiser (980Ti, 1080 or 1080Ti)

If I put for render 980Ti (2 monitors) +1080 and scene is 1,5 Gb of Vram.
And 1080Ti I put only for denoising. And it is not enough 10 Gb of Vram to denoise image of 4500x4500px?
3ds Max just chat en in log I get this:
It crash on my 3gb scene too ( as the previous release ) and I have 3GB left. try the same scene on the Standalone...

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Sun Aug 26, 2018 5:54 pm
by coilbook
this build would render 50 frames or so then stop and max becomes unresponsive. Noway to even click log button what happened

using 2018.4 and raytracing kernel. no errors on slaves. maybe due to autosave during rendering or denoising stage not sure.

UPDATE: it gets stuck at processing geometry

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Mon Aug 27, 2018 10:17 am
by Tema
Render animation time from 3ds max window, 30,35 minutes. The same frame in the octane viewport rendering 14-16 minutes. Correct this difference, please. I have to rendering an array of frames manually.

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Mon Aug 27, 2018 1:50 pm
by paride4331
justix wrote:
paride4331 wrote:Hi justix,
Is this your hardware config?
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Could you share a screenshot about your Octane device setting and Kernel > render setting panel?
How many monitors? resolution? connected to..?
Parallel sample?
Regards
Paride
Well I never had ANY issue before and finger crossed is not any problems with my cards but errors are about memory not available for denoise when the same scene on SA does work although it takes 3-4 seconds to switch between Beauty and Denoise pass back and forth and I don't remember this issue neither.

my hardware is what you see in my spec so it is correct, Only One monitor Samsung S24 D300 Kernel and devices hereunder and Parallel samples is from the screenshot 32

bear in mind that I did build the scene heavily as I have a 3d scan ( see number of primitives in the SA screenshot ) and it seems to be the culprit BUT why is the SA working and the same Core on 3ds isn't?https://render.otoy.com/forum/viewtopic.php?f=80&t=68576&p=344676#p344676

last : Scene evaluation takes up to 60 seconds for this scene to start render, while on SA it takes about 27 seconds..

a bit lost..

edit: It has to do with the number of Poligons in the scene BUT having 3GB left as shown can't see why the stutter and gpu fail...
Hi Justix,
I did some tests.
in my case denoise limit is 5198x5198 using 472.1 MB scene; hipoly scenes do not change denoise result, so I suppose this issue does not depend on your Vram limit graphics cards.
Same thing happens using SA.
I will send my test to developers.
Instance mirror > did you do: clone > instance > Mirror?
I did that but no issue I had with instance and mirror.
Regards
Paride

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Mon Aug 27, 2018 2:02 pm
by paride4331
Tema wrote:Hi. Thanks for the update.
After this update, there was a problem. During rendering in octane viewport rendering, samples rendering is reset to zero. As it happens, when you change the material settings. Or move the camera.
Operating system window 7 x64. The video card drivers have been updated to the latest version. Video card-2 x GTX 1080.
Also, I want to remind you that the problem with the fact that there is no maps multitexture is not solved. I think many will support me. This is a very big problem. Universal material is good, but it is not as needed as maps multi texture. I hope that we will see it in the next big update.
Hi Tema,
Nvidia drivers very stable are 388.13 and 391.35 at this time.
Updating Nvidia drivers to the last ones out will not improve your performance renderings, unless Otoy recommends update.
Regards
paride

Re: OctaneRender® for 3ds max® v4.00-RC2 - 6.05 [TEST]

Posted: Mon Aug 27, 2018 2:13 pm
by paride4331
Tema wrote:Render animation time from 3ds max window, 30,35 minutes. The same frame in the octane viewport rendering 14-16 minutes. Correct this difference, please. I have to rendering an array of frames manually.
Hi Tema,
are you also considering evaluation time using OctaneRender viewport?
try to set no movable proxy all objects that are not moving in your animation.
Regards
Paride