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Re: Checking camera animation in an ORBX scene?

Posted: Tue Aug 21, 2018 7:28 am
by funk
face_off wrote:
Is there any reason why this isnt a button? Why not make this easier for users?
If you provide a button icon I will add it to the toolbar.

Paul
You could just turn the current export button into a popover menu like the "save render" button, then have 2 options:
- Export frame
- Export animation

Re: Checking camera animation in an ORBX scene?

Posted: Thu Aug 23, 2018 9:56 am
by marchermitte
face_off wrote:I think you need to be using the octane.exportAnimation command.

Paul
Yeap, works like a charm, even with a constraint to path and a taget.

Thank you