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Re: Cycles to Octane material converter add-on

Posted: Thu Jul 09, 2020 2:24 pm
by Dmikucki
It looks like the main conversion functions of the code work fine. I think the updates that need to be run are just to bring the user interface code up to date with the 2.8x changes. Once Octane X comes out, I might take a look at updating it myself (although, I'm no Blender Python dev—basically, I've just watched a couple Youtube videos). But in the meantime, it seems you can run the individual functions like

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diffuse_convert()
by just passing them an object, like

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bpy.data.objects['Cube']
And everything works pretty decently.

Re: Cycles to Octane material converter add-on

Posted: Sat Aug 01, 2020 8:05 pm
by MarcJames
Anyone know how we can get this to work in 2.83? I cannot find the addon once installed.

Re: Cycles to Octane material converter add-on

Posted: Fri Aug 07, 2020 11:07 am
by linograndiotoy
MarcJames wrote:Anyone know how we can get this to work in 2.83? I cannot find the addon once installed.
I don't think this addon has never been updated to work in 2.83.
We have an internal converter by the way, which converts Cycles's Principled Shader to Octane's Universal Material.
It works well with simple networks.