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Re: help: CUDA error 700

Posted: Tue Aug 21, 2018 9:28 pm
by frankmci
cristiangiro wrote:I always have very dense geometry, since i only render images i guessed having a lot of triangles would not be a problem,
how should i optimise the scene to have a shorter export time and less triangles?
cheers
One tip: If you are using any C4D subdivision surface/hypernurbs objects, instead try using Subdivisions on an Octane Object tag. That can save you gobs of VRAM. It also loads into Octane faster, too. When possible, let Octane and the GPU do the heavy lifting instead of explicitly shuffling all those polys around.

Re: help: CUDA error 700

Posted: Tue Aug 21, 2018 9:37 pm
by Kalua
frankmci wrote:
cristiangiro wrote:I always have very dense geometry, since i only render images i guessed having a lot of triangles would not be a problem,
how should i optimise the scene to have a shorter export time and less triangles?
cheers
One tip: If you are using any C4D subdivision surface/hypernurbs objects, instead try using Subdivisions on an Octane Object tag. That can save you gobs of VRAM. It also loads into Octane faster, too. When possible, let Octane and the GPU do the heavy lifting instead of explicitly shuffling all those polys around.
In my case I have zero polygons, shaders,... was fine yesterday. Now I cant do a thing. Im gonna format this OS if I dont find a solution.