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Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 10:19 am
by mbetke
Brightness bug.
In some scenes it looks the same in others not. So it is a bug in my opinion.
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 10:37 am
by paride4331
Hi mbetke,
could you send me (in pm, without texture) your scene that looks different opening using 5.13?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 10:39 am
by mbetke
What format? There are lots of models and xrefs inside.
Or just the plain 3dsmax file?
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 11:41 am
by paride4331
Hi mbetke,
it would be great if you opened your scene in Octane for 3dsmax version with which you originally made scene, then removed all the geometry, xref etc and save a new file to share. so I can test and compare scene with different Octane for 3dsMax versions.
Regards
Paride
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 3:41 pm
by mbetke
Sent PM.
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 3:51 pm
by paride4331
Hi mbetke,
I got it.
Octane for 3dsmax plugin version?
Regards
Paride
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Fri Aug 17, 2018 4:02 pm
by mbetke
I don't understand. I Use 3ds Max 2018. With Nvidia 388.71 drivers if it mattes. Use plugin version 5.13 which caused the error.
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Mon Aug 20, 2018 2:03 am
by neonZorglub
mbetke wrote:Here is screenshot for collecting nodes bug
Hi mbetke,
You need to turn on 'Enable scene statistics' in Trouble Shooting tab of user Global settings dialog.
Cheers,
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Mon Aug 20, 2018 6:47 am
by mbetke
Thanks, Neon!
Re: OctaneRender® for 3ds max® v3.08.2 - 5.13
Posted: Mon Aug 20, 2018 8:39 am
by paride4331
Hi mbetke,
I tested your scene using 3.06-4.41, 3.07-4.44, 3.08.02-5.13 everything seems to work.
I used my hdri; in your scene there was no camera, so I used your global camera imager setting.
I think your issue could depend on 3dsMAx gamma LUT setting.
what do you think about it?
Regards
Paride