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Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Mon Jul 23, 2018 6:33 am
by paride4331
Hi unpolbo,
we found this issue few day ago; it will be fixed nex release.
Regards Paride
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Mon Jul 23, 2018 9:55 am
by acc24ex
eagerly waiting for new fixes..
- also eagerly watching at fstorm progress
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Tue Jul 24, 2018 9:37 am
by thekwen
FStormRender for 3ds Max v1.2.5 (Test)
Yesterday, 09:25 AM
Changes:
• Multi matte render element
Asking for this for years in octane ....
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Wed Jul 25, 2018 1:54 pm
by acc24ex
yeah guys, octane is truly becoming obsolete
BTW - again with the same bug - clipping objects when in movable proxy and rendering animation - I told you about that on the 6.01 update - still didnt fix it
- and you fixed some shit that seems no one even reported..
- also this thing - from a year ago probably - when your make light moveable proxy it has twice the intensity - also, just waiting to switch to fstorm, then you'll have no testers.. this year is probably gonna be when octane either dies off or does something ..
.. AI turns out to be a bit useless, also this version is twice as unstable.. like really - I'm checking if you fixed the two issues I told you probably weeks ago, and I really wanna keep this working out - I hope you do make it, cause right now it's just making me angry .. I feel there's like 10 people using octane at this point
.. if you release a new fix, than fix the stuff people tell you to fix - you keep on introducing new bugs over and over and over
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Thu Jul 26, 2018 5:23 am
by neonZorglub
Hi acc24ex,
The issue with movable proxy has been fixed, and will be in the next releases, 6.03 / 5.13 :
-Fixed issues with cloning objects while viewport is open
-Fixed issues with undo, redo cloning, instancing, deleting objects while viewport is open
Note that when you change an object to a movable Proxy while the Octane viewport is open, this creates a new object but the previous one is not removed, because it's part of the static geometry, witch, by design, is not updated for performance reasons.
That's why, if it's a light, there are 2 lights, an so, double intensity, until you refresh the scene with the Refresh button.
I'll add an option for auto refresh when we change the movable proxy, so it will be more natural, and you may turn it off for heavy scenes.
Thanks,
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Thu Jul 26, 2018 3:28 pm
by SergKlyosov
Hi neonZorglub and Paride
I have CAD model of a car, which was converted to OBJ to use in 3Ds Max
Resolution is not pretty high, only 3.7 millions polygons, but count of peaces is couple hundred, maybe 500
Using that models in 3Ds Max and empty scene, without anything except the car - collecting nodes takes really long time, 2 min or so, didn't measure
I've tried to use this model in recent Octane SA 4 XB4 - and scene loading is only couple of seconds
How can I reduce time of loading inside 3Ds Max?
Cheers
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Fri Jul 27, 2018 7:13 am
by paride4331
SergKlyosov wrote:Hi neonZorglub and Paride
I have CAD model of a car, which was converted to OBJ to use in 3Ds Max
Resolution is not pretty high, only 3.7 millions polygons, but count of peaces is couple hundred, maybe 500
Using that models in 3Ds Max and empty scene, without anything except the car - collecting nodes takes really long time, 2 min or so, didn't measure
I've tried to use this model in recent Octane SA 4 XB4 - and scene loading is only couple of seconds
How can I reduce time of loading inside 3Ds Max?
Cheers
Hi SergKlyosov,
just to be clear, long eveluation time using Octane for 3dsMax 3.8x or Octane for 3dsMax XB3?
Regards
Paride
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Fri Jul 27, 2018 7:39 am
by SergKlyosov
paride4331 wrote:]
Hi SergKlyosov,
just to be clear, long eveluation time using Octane for 3dsMax 3.8x or Octane for 3dsMax XB3?
Regards
Paride
Hi Paride,
Long evaluation time using v4.00-XB3 - 6.02
I've measured it, it's about 7 min long
And in Octane SA it is 5 sec long
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Fri Jul 27, 2018 10:02 am
by paride4331
SergKlyosov wrote:paride4331 wrote:]
Hi SergKlyosov,
just to be clear, long eveluation time using Octane for 3dsMax 3.8x or Octane for 3dsMax XB3?
Regards
Paride
Hi Paride,
Long evaluation time using v4.00-XB3 - 6.02
I've measured it, it's about 7 min long
And in Octane SA it is 5 sec long
Hi SergKlyosov,
thanks, I'll going to make some test.
Regards
Paride
Hi SergKlyosov,
I tested your issue using .obj > polys 5.200.00 > 1500 object
Octane Standalone > 21 sec to render
Octane 3dsMax > 29 sec to render
I find these results acceptable.
Perhaps yours is a RAM related problem or operating system.
Regards
Paride
Re: OctaneRender® for 3ds max® v4.00-XB3 - 6.02 [TEST]
Posted: Sat Jul 28, 2018 8:45 pm
by acc24ex
SergKlyosov wrote:Hi neonZorglub and Paride
I have CAD model of a car, which was converted to OBJ to use in 3Ds Max
Resolution is not pretty high, only 3.7 millions polygons, but count of peaces is couple hundred, maybe 500
Using that models in 3Ds Max and empty scene, without anything except the car - collecting nodes takes really long time, 2 min or so, didn't measure
I've tried to use this model in recent Octane SA 4 XB4 - and scene loading is only couple of seconds
How can I reduce time of loading inside 3Ds Max?
Cheers
..in max if you have all those models in groups, maybe try ungrouping all - a lot of groups reduce viewport performance, so might affect render loading as well .. also try converting to mesh?