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Re: Cinema 4D to Unity workflow with ORBX geometry

Posted: Thu Jul 19, 2018 4:08 pm
by Xhed
Parsing the Object Layer map would be a significant amount of work, as it requires a different flow on importing compared to the rest of the things we import (as it is not a native Unity thing). It's not a feature I'm expecting to add quickly.

Re: Cinema 4D to Unity workflow with ORBX geometry

Posted: Mon Jul 23, 2018 11:22 am
by Timmey158
Okay, we understand that of course ;)
We will continue to further test the features now, thanks again for the great work you are doing, really appreciating it!