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Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Wed Jul 18, 2018 9:58 am
by juanjgon
As far as I know, we don't know yet what plugins will be free in Octane 4, so well, if you need it now, get it
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Wed Jul 18, 2018 10:31 am
by MagnusL3D
Good to know, thanks for the reply.
Does the new v4 plugin support houdini attributes already ? i belive something along those lines was mentioned in the youtube video.
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Thu Jul 19, 2018 11:19 am
by juanjgon
Not yet, but the support of user attributes is a planned feature for this Octane 4.x dev cycle, as far as I know.
There are several tricks to support at least the Cd attributes, especially in particles, instances and hair objects, that can be enabled from the plugin OBJ spare parameters, but the proper full support of custom attributes is not ready yet.
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Wed Jul 25, 2018 10:55 pm
by blobbybarack
Hey Juan,
Ipr with mplay crash in any scenario. Everything is fine with custom opengl window.
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Thu Jul 26, 2018 8:59 am
by juanjgon
blobbybarack wrote:Hey Juan,
Ipr with mplay crash in any scenario. Everything is fine with custom opengl window.
Sorry, I had not seen this problem before. What Houdini version are you using? And are you sure that you have the right plugin build configured for your Houdini version?
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Thu Jul 26, 2018 12:18 pm
by blobbybarack
You could be right.
Right now testing Octane_4.00.0.8_Houdini_16.0.736_Win64 with a h16.0.705
With this combo it crashing everytime using mplay for ipr
So definitly could be a incorrect version match problem.
But the thing is before i was using Octane_3.08.0.0_Houdini_16.0.705_Win64 with h16.0.705.
In this scenario it wasn't stable too but not every time.
In both scenario same problem, using ipr from toolbar or rop, mplay opening, houdini process terminated. No console message, no windows message. Mplay stay open but no rendering.
As everytime : thank you for your very quick reply and dedication.
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Thu Jul 26, 2018 6:16 pm
by juanjgon
Ok. Let me try to reproduce this problem here to see what I can find. In any case, I suppose that the OpenGL IPR works fine, right?
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Thu Jul 26, 2018 9:12 pm
by blobbybarack
Yep no problem with the opengl window.
The thing is : usualy i'm using opengl Window when doing animation and switching to mplay when doing large resolution print.
Hit me hard i'm pretty sure i'm wrong somewhere : can you pixel zoom on opengl one ?
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Fri Jul 27, 2018 8:21 am
by juanjgon
blobbybarack wrote:Hit me hard i'm pretty sure i'm wrong somewhere : can you pixel zoom on opengl one ?
Yes, you can zoom in the OpenGL IPR using the mouse wheel. Doesn't work for you?
Thanks,
-Juanjo
Re: OctaneRender™ 4.0 for Houdini™ - beta build 4.00.0.8 XB3
Posted: Fri Jul 27, 2018 1:02 pm
by blobbybarack
Mouse wheel make a "camera zoom" or a 3d zoom if it make any sence.
Just like the standalone.
But what i m talking about is 2D zoom. Just like in the standalone : CTRL+mousewheel = 2d zoom & CRTL+mouse click=2d pan.
In the plugin opengl windows the CTRL+mousewheel and CTRL+mouse click have no effect.
I'm looking for the same feature as the standalone about 2d zoom and panning.